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| Freedom |
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| Justice |
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| Pinnacle |
UP |
| Virtue |
UP |
| Liberty |
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| Guardian |
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| Infinity |
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| Protector |
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| Victory |
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| Champion |
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| Triumph |
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| Training Room |
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Last Updated: 2008-05-11 23:55:02 EST
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Written by Nikademus
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sort by name | sort by level
| Antigravity Matrix |
| Effect: | Flight |
| Duration: | 2 hours or contact return |
| Description: | This invention allows any person the ability to fly for a short period. This is one of a kind, so don't break it. It is slightly slower than normal Fly, but costs minimal Endurance. The Antigravity Matrix will burn out after 2 hours of use. |
| Level: | 20 - 24 |
| Mission Info: |
Uknown - possibly defeat 30 skyraiders |
| Chromatic Grenades |
| Effect: | Ranged (Targeted AoE), Foe Disorient |
| Duration: | 6 Grenades |
| Description: | These advanced flashbang grenades use blinding colors to Disorient their targets. Affected targets will be unable to attack. You have 6 grenades. |
| Level: | |
| Mission Info: |
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| Clockwork Immobilizer MkI |
| Effect: | Ranged, Clockwork Hold |
| Duration: | 1 use or contact return |
| Description: | This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the prototype model, and has only one shot.
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| Level: | 15 - 21 |
| Mission Info: |
Synapse's Taskforce |
| Clockwork Immobilizer MkII |
| Effect: | Ranged, Clockwork Hold |
| Duration: | 1 use or contact return |
| Description: | This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective. |
| Level: | 15 - 21 |
| Mission Info: |
Synapse's Taskforce |
| Clockwork Immobilizer MkIII |
| Effect: | Ranged, Clockwork Hold |
| Duration: | 1 use or contact return |
| Description: | This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time. |
| Level: | 15 - 21 |
| Mission Info: |
Synapse's Taskforce |
| Clockwork Immobilizer MkIV |
| Effect: | Ranged, Clockwork Hold |
| Duration: | 1 use or contact return |
| Description: | This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the the most powerful version, and should be effective against the Clockwork King himself. Positron apologizes that is still only has one charge. |
| Level: | 15 - 21 |
| Mission Info: |
Synapse's Taskforce |
| Confiscated Beanbag |
| Effect: | Ranged, Minor DMG (Smash), Foe Disorient |
| Duration: | 50 uses |
| Description: | You confiscated this weapon from a Freakshow base. It fires a single, non-lethal Beanbag that can seriously Disorient a target. You have 50 Beanbags. |
| Level: | 20 - 24 |
| Mission Info: |
Pwnz |
| Coolant |
| Effect: | Heal Reactor in Terra Volta Respec |
| Duration: | 1 use |
| Description: | This Coolant can be used to cool and help stabilize the Reactor Core |
| Level: | 24+ |
| Mission Info: |
Terra Volta Respec |
| Crey Narcotic |
| Effect: | Auto: Self -Regeneration, -Recovery, -HP, -End |
| Duration: | 30 mins -or- returning to contact |
| Description: | The Crey scientists have injected you with a narcotic that slows your movement speed, attack speed, and Endurance recovery! After completing your mission, you should seek help from your contact. If you cannot reach your contact, the effect should wear off. |
| Level: | 40 - 45 |
| Mission Info: |
Take down a Revenant Hero lab |
| Cryonite Armor |
| Effect: | Self, +Def (Smash, Lethal), +Res(Cold) |
| Duration: | 1 hour activated |
| Description: | As a thank you, the company has given you the opportunity to be the first to test this technology in the field. You have enough power to operate the Cryonite Armor for 1 hour of on time.
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| Level: | 20 - 24 |
| Mission Info: |
Stop Cryonite Armor Design Theft |
| Cryoprojection Bracers |
| Effect: | Ranged Cold/Smash DAM, Foe -Recharge |
| Duration: | 1 hour |
| Description: | These bracers use a concealed Freon cell to create a beam of freezing cold. The Cryoprojection Bracers Slow the target's attacks for a time. They will last 1 hour of real time. |
| Level: | 5 - 10 |
| Mission Info: |
Slow spread of Council |
| Dimensional Shield |
| Effect: | Auto: Self -Recovery, -End |
| Duration: | |
| Description: | This device ties directly into your biological energy to protect you against the hazardous environment in the vortex. Because it is powered by your own vitals, it completely drains your Endurance. However, the Dimensional Shield will replenish your Hit Points more rapidly than normal. |
| Level: | |
| Mission Info: |
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| Divining Rod |
| Effect: | Ranged, Minor DMG(Energy)/Special vs. Ghosts |
| Duration: | 20 uses |
| Description: | It's hard to believe this flimsy device can be as powerful as Skipper LeGrange claims. According to him, it measures the paranormal qualities of its subjects, often with dramatic results. The Divining Rod has 20 charges. |
| Level: | 25+ |
| Mission Info: |
Croatoa I |
| EMP Blaster |
| Effect: | Ranged (Targeted AoE), Foe -Recharge -SPD |
| Duration: | 1 hour |
| Description: | These gauntlets can fire a spread Electromagnetic Pulse to knock out electronic devices. Foes in the affected area will have their movement and attack speed Slowed. This device will last 1 hour of real time. |
| Level: | |
| Mission Info: |
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| EMP Gloves |
| Effect: | Ranged Energy DAM, Foe -END |
| Duration: | 1 hour or contact return |
| Description: | This glove can deliver a high power, focused Electromagnetic Pulse to a target. Deals good damage and can drain Endurance from the target. Very effective against machines of all types. The EMP Glove will last 1 hour of real time. |
| Level: | 10 - 15 |
| Mission Info: |
Test EMP Gauntlet on Clockwork |
| Empowered Center of the Wheel |
| Effect: | Melee, Moderate DMG (Fire/Lethal) |
| Duration: | 1 hour after mission or contact return |
| Description: | This metal rod has been empowered by the Banished Pantheon. While carrying it, you can summon a Sword of Flame.
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| Level: | 20 - 24 |
| Mission Info: |
The Wheel of Destruction |
| Empowered Linchpin of the Wheel |
| Effect: | Toggle: Self+Res(Smash, Lethal, Energy, Negative) |
| Duration: | 1 hour after mission or contact return |
| Description: | This broken piece of an ancient artifact has been empowered by the Banished Pantheon. While carrying it, you can summon a cloak of flames to protect you from harm. While active, you take less damage from Smashing, Lethal, Energy, and Negative Energy attacks. |
| Level: | 20 - 24 |
| Mission Info: |
The Wheel of Destruction |
| Empowered Piece of the Wheel |
| Effect: | Ranged, Moderate DMG (Fire) |
| Duration: | 1 hour after mission or contact return |
| Description: | This broken piece of an ancient artifact has been empowered by the Banished Pantheon. While carrying it, you have the power to launch a torrent of flames at your opponent. |
| Level: | 20 - 24 |
| Mission Info: |
The Wheel of Destruction |
| Empowered Shard of the Wheel |
| Effect: | Melee, Minor DMG (Fire) |
| Duration: | 1 hour after mission or contact return |
| Description: | This broken piece of an ancient artifact has been empowered by the Banished Pantheon. While carrying it, you can scorch your enemies with your hands. |
| Level: | 20 - 24 |
| Mission Info: |
The Wheel of Destruction |
| Fettering Nimbus |
| Effect: | Ranged, Moderate DoT (Energy), Target Immobilize |
| Duration: | Unknown |
| Description: | The magician you rescued from Black Swan's shadow creatures has imbued you with the power to bring forth a strange white light from your hands. This light is painful to shadows, and can hold them in place while dealing Energy damage to them.
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| Level: | 40 - 44 |
| Mission Info: |
The Praetorian War |
| Flame Amulet |
| Effect: | Ranged, Moderate DoT(Fire) |
| Duration: | 1 hour |
| Description: | This amulet, issued by MAGI to you, can project a fire attack. The Flame Amulet will last 1 hour of real time. |
| Level: | |
| Mission Info: |
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| Flashbang Grenades |
| Effect: | Ranged (Targeted AoE), Foe -ACC, Foe -DEF |
| Duration: | 6 uses |
| Description: | These military issue non-lethal grenades explode with a concussive force that leaves all affected targets very vulnerable. Their Accuracy and Defense will be severely reduced. |
| Level: | 6 - 9 |
| Mission Info: |
Investigate Superadine Ring |
| Freakshow Disguise |
| Effect: | Auto: Self Stealth |
| Duration: | 15 min |
| Description: | This suit can cause you to look like a member of the Freakshow without actually undergoing the hazardous cybernetic surgery. You can pass completely unnoticed by the Freakshow. However, if you take any aggressive actions, your cover will be blown, and the disguise will no longer be effective. This disguise will last 15 minutes of real time.
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| Level: | 23 - 25 |
| Mission Info: |
Recover the stolen Chameleon Suit |
| Genetic Restabilizer |
| Effect: | Ranged, Foe Hold |
| Duration: | 12 uses or contact return |
| Description: | This device can stop mutations and even begin a reversal of the process in certain cases. The effect, however, can temporarily render a victim helpless and unable to defend himself. The Genetic Restabilizer has 12 charges. |
| Level: | 20 - 22 |
| Mission Info: |
Test the Genetic Restabilizer |
| Geometric Gauntlets |
| Effect: | Ranged, Foe Immobilization, -Fly |
| Duration: | 60 min realtime |
| Description: | This Geometric Gauntlet creates a localized gravitational field strong enough to Immobilize a single foe. The target can still attack, but cannot move. It is also powerful enough to bring down flying entities. |
| Level: | 20 - 22 |
| Mission Info: |
Recover the Platonic Solids |
| Idol of Lughebu |
| Effect: | Melee, Moderate DMG (Negative), Foe - ACC, Self +HP |
| Duration: | 3 real days |
| Description: | When you rescued Suzanne Trent, she gave you this idol she found in the Pantheon's lair. While carrying it, you have the ability to drain the life of nearby foes, increasing your own Hit Points. The idol must be returned to the MAGI vault within 3 real days. |
| Level: | 20 - 24 |
| Mission Info: |
Find Edith Frasier |
| Jump Pack |
| Effect: | Self Toggle JumpPack |
| Duration: | 5 min |
| Description: | This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack has limited fuel, and will be exhausted after five minutes of use. |
| Level: | |
| Mission Info: |
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| Lethargy Inducer |
| Effect: | Ranged, Foe - Recharge - Speed |
| Duration: | 20 uses or contact return |
| Description: | This invention can cause a target to feel tired and worn down, reducing the speed of their attacks. The Lethargy Inducer has 20 charges.
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| Level: | 15 - 19 |
| Mission Info: |
Decrease Tsoo territory |
| Manifold Resonator |
| Effect: | Self Teleport +Special |
| Duration: | Unknown |
| Description: | After Teleporting, you will remain intangible for a while. During this time, you cannot activate any other powers. As you slowly phase into normal space, you will remain partially visible, your Accuracy will be reduced, but your Defense will be improved.
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| Level: | 25 - 30 |
| Mission Info: |
Stop the theft of Rikti Technology |
| Medkit |
| Effect: | Self Heal |
| Duration: | 8 uses |
| Description: | This Med Kit allows you to heal 1/4 of your hit points. The Med Kit has 8 uses. |
| Level: | 13 - 15 |
| Mission Info: |
Rescue party goers from Trolls |
| Napalm Projector |
| Effect: | Ranged (Cone), Moderate DoT(Fire) |
| Duration: | 30 uses |
| Description: | The Napalm Projector spews forth a cone of flames and sets foes on fire. Very accurate and very deadly at medium range. The Napalm Projector has 30 charges. |
| Level: | |
| Mission Info: |
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| Nemesis Staff |
| Effect: | Ranged, Moderate DMG (Smash), Foe Knockback, Disorient |
| Duration: | 7 real days |
| Description: | You confiscated this strange, steam-powered staff from a Freakshow hideout. The staff shoots a bolt of energy that deals damage, knocks back foes, and may stun them, You should test the weapon in the field, then return it to the DATA labs for study within 7 real days. |
| Level: | 25 - 29 |
| Mission Info: |
Freak/Nemesis Weapons Deal |
| Neural Inhibitor Grenades |
| Effect: | Ranged (Targeted AoE), Foe -Recharge -SPD |
| Duration: | 6 uses |
| Description: | These grenades can block the synapses of the brain and slow down the thought processes of multiple targets. Foes in the affected area will have their movement and attack speed severely Slowed. You have 6 grenades |
| Level: | |
| Mission Info: |
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| Nictus Fragment |
| Effect: | Melee, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +HP |
| Duration: | 50 uses |
| Description: | This Nictus Fragment allows you to tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes drained in this manner have their attack and movement speed reduced. The fragment will allow you to perform this attack about 50 times before becoming useless. Damage: Moderate, Recharge: Slow.
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| Level: | 23 - 28 |
| Mission Info: |
The Kheldian War |
| Partial Cannon |
| Effect: | Special |
| Duration: | Unknown |
| Description: | The Particle Cannon is a heavy Rikti weapon that can reverse the polarity of of an entity brought through a dimensional rift, sending it back to its own universe. Against other targets, it has no effect. the particle cannon can send the Hydra Head back to its dimension. The particle beam is slow, and must be held on the target for a long time. The Particle Cannon has limited charges, so use it wisely.
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| Level: | 36 - 41 |
| Mission Info: |
Abandoned Sewers Trial |
| Plasmatic Taser |
| Effect: | Cone Energy/Smash DMG, +Knockback |
| Duration: | 1 hour |
| Description: | This non-lethal plasma device that is more effective than a normal Stun Blaster. It unleashes a cone of energy that knocks foes back. The Plasmatic Taser will last 1 hour of real time. |
| Level: | 16 - 18 |
| Mission Info: |
Seek clues to Lost's plans |
| Psychic Cleaver |
| Effect: | Ranged, Moderate DMG (Special) |
| Duration: | 500 uses |
| Description: | After drinking Cadoa Kestral's magic draught, you have the ability to destroy the Madame of Mystery, the psychic projection of Madeleine Casey. This is the only way to free Madeleine's soul from the carnival's hold. Psychic Cleaver has 500 charges. Damage: moderate, Recharge: fast |
| Level: | 40 - 44 |
| Mission Info: |
To Save a Soul |
| Reactor Coolant |
| Effect: | Heal Reactor |
| Duration: | 1 use |
| Description: | More info needed. |
| Level: | 24 - 33 |
| Mission Info: |
Terra Volta Respecs |
| Resonance Disrupter |
| Effect: | Toggle: Self Stealth, +DEF, -HP |
| Duration: | Unknown |
| Description: | The Resonance Disruptor bends light around you to make you completely Invisible. If you attack while Invisible, you will be detected, although you will still have a huge bonus to Defense. This technology is unstable, and you will take damage over time as long as it is active. |
| Level: | 25 - 30 |
| Mission Info: |
Stop the theft of Rikti Technology |
| Ring of Pain |
| Effect: | Ranged, Foe -DEF, Self DoT |
| Duration: | 10 min |
| Description: | The Ring of Pain is a dark device. It can severely reduce a target's Defense, at the cost of the owner's health. As the target's Defense is lowered, you will continue to lose Hit Points until you deactivate the ring. The Ring of Pain can remain active for about 10 minutes before it is exhausted of its negative energy. |
| Level: | 15 - 19 |
| Mission Info: |
Stop the artifacts auction |
| Rock |
| Effect: | Ranged Smashing DAM |
| Duration: | 1 use |
| Description: | You got a rock. |
| Level: | ANY |
| Mission Info: |
Trick-or-Treat" Halloween Event |
| Rune of Warding |
| Effect: | Ranged, Minor DMG(Energy)/Special vs. Fey |
| Duration: | 3 days |
| Description: | After you rescue dthe village's Book of Runes from the Fir Bolg, Mayor Gordon Bower asked you to study the Rune of Warding. It should help you battle the strange creatures of Croatoa, but knowledge of the rune will fade after 3 days. |
| Level: | 25+ |
| Mission Info: |
Croatoa Part II |
| Sands of Mu |
| Effect: | Melee (Cone), High DoT(Smash/Negative), Foe -ACC |
| Duration: | 4 real days |
| Description: | You recovered this strange black sand from a Circle of Thorns hideout. While carrying it, you have the ability to deal a flurry of punches charged with the Negative Energy of the Netherworld. The sand must be returned to the MAGI vault within 4 real days. |
| Level: | 24 - 28 |
| Mission Info: |
Investigate the city of Oranbega |
| Scroll of Ruin |
| Effect: | Ranged (Targeted AoE), Foe - DEF |
| Duration: | 1 use |
| Description: | This incantation will drastically reduce the Defense of all foes in the affected area. The affected foes become vulnerable and incredibly easy to hit. This scroll possesses powerful dark magics, and its effects are almost impossible to resist or avoid. The Scroll of Ruin can only be used once.
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| Level: | 15 - 19 |
| Mission Info: |
Stop the artifacts auction |
| Snowball |
| Effect: | Ranged, Foe or Ally - no damage |
| Duration: | 12 days |
| Description: | Can be used on friend and foe alike. Although there are no lasting effects when these frozen missles are hurled, who doesn't love throwing a snowball. Snowballs should last 12 days. Happy Holidays! |
| Level: | |
| Mission Info: |
Winter Event Special |
| Stun Blast |
| Effect: | Ranged, Moderate DMG(Non-lethal) |
| Duration: | 1 hour |
| Description: | This non-lethal blast can knock someone out indefinitely, with little risk of permanent harm. Stun Blast will last 1 hour of real time. |
| Level: | |
| Mission Info: |
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| Talisman of the Moon |
| Effect: | Cone Negative Energy DAM, Foe -ACC |
| Duration: | 1 hour |
| Description: | Issued to you by the folks at MAGI, the Talisman of the Moon can invoke the cover of night to a cone area. All targets in the cone area take damage and have a reduced chance to hit. The Talisman of the Moon will last 1 hour of real time. |
| Level: | |
| Mission Info: |
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| Tear Gas |
| Effect: | Ranged (Targeted AoE), Foe Hold |
| Duration: | 6 uses |
| Description: | A Tear Gas Grenade leaves foes in the effected area choking and helpless. You have 6 grenades. |
| Level: | |
| Mission Info: |
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| Terra Volta Glow |
| Effect: | ? |
| Duration: | ? |
| Description: | ? |
| Level: | ? |
| Mission Info: |
? |
| Tesla Gauntlet |
| Effect: | Ranged Energy DAM, Foe Sleep -END |
| Duration: | 1 hour |
| Description: | This WWII era weapon was used to hold enemy troops at bay. It looks scary to even put on, as it has none of the safety precautions of today's devices. The gauntlet surrounds its target in a fragile electrical field. The Tesla Gauntlet deals minimal damage. It will last 1 hour of real time. |
| Level: | |
| Mission Info: |
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| Thermite Plasma Cannon |
| Effect: | Ranged (Cone), Moderate DoT(Plasma) |
| Duration: | |
| Description: | The Thermite Plasma Cannon is a Rikti weapon. Although it is a powerful weapon, it has been discovered that Thermite Plasma is deadly to the Hydra. It is best to save the weapon's limited charges for defeating the Hydra. |
| Level: | |
| Mission Info: |
Abandoned Sewers Trial |
| Undead Slaying Axe |
| Effect: | Melee, Moderate DMG(Lethal), Bonus vs. True Undead |
| Duration: | 75 uses |
| Description: | This massive weapon was specifically crafted by MAGI to slay the undead. The Undead Slaying Axe can be used 75 times before MAGI will recall it magically. |
| Level: | 25 - 29 |
| Mission Info: |
Mystical Savior |
| Vahzilok Wasting Disease |
| Effect: | Auto: Self -Regeneration, -Recovery, -HP, -End |
| Duration: | Returning to contact after completing mission |
| Description: | You have been infected with the Vahzilok Wasting Disease. This disease, introduced by the Vahzilok, is slowly wasting you away. Find a cure, quick! Your Max Hit Points, Endurance, Regeneration, and Recovery have been reduced |
| Level: | 15 - 20 |
| Mission Info: |
The Vahzilok Plague |
| Wave Scrambler |
| Effect: | Cone Special DAM, Foe -Recharge |
| Duration: | 1 hour or contact return |
| Description: | This device was built to interfere with Clockwork's energy signals within its conical area of effect. The Wave Scrambler will last 1 hour of real time. |
| Level: | 10 - 15 |
| Mission Info: |
Test Wave Scrambler |
| Wedding Band |
| Effect: | Self +Res(All) |
| Duration: | 2 hours |
| Description: | This ring contains the power of Stephanie Peebles' love for her late husband, Stephen. When invoked, this power will protect you from all damage, including Psionics. After about 2 hours of on time, Stephanie will recall the ring magically. |
| Level: | 20+ |
| Mission Info: |
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