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Last Updated: 2008-05-17 08:00:02 EST
 
 


Clamor and Destruction (Levels 20 - 26)
Clamor and Destruction
Mission Start: Sister Psyche - Independence Port by hospital
Enemy: Freakshow - The Council
Requirement: 5 members
Badges: Sister Psyche's Comrade
Souvenir: Sonic Bomb Fragment

Summary:
  1. Investigate the Freakshow - Independence Port - Defeat 20 Freakshow
  2. Defeat gang leader and his crew - Kings' Row (could be random) - Find Brint Thomas
  3. Take the device to Andrew Fiore - Talos Island - Delivery
  4. Defeat Devastation & his crew - Jamison Office Park (Outdoor) - disarm the sonic device (scout and take out boss and device)
  5. Defeat Punkadelic & his crew - The Koger Complex (Outdoor) - disarm the sonic device (scout etc..)
  6. Defeat all Freaks and soliders - Talos Island - Defeat
  7. Speak to Robert - Talos Island - visit
  8. Defeat all soldiers in base - Talos Island - Seek Information on Clamor
  9. Defeat all Freaks and soldiers - Steel Canyon - Rescue 3 office workers, Defeat everyone, Find pine
  10. Patrol Talos for Freakshow - Talos Island - Visit 5 locations
  11. Bust Freak leader and his crew - Talos Island - Defeat
  12. Disarm Sonic devices - King's Row - Disarm (stealth)
  13. Disarm the second device - Skyway City - Disarm (stealth)
  14. Defeat Clamor and her crew - Skyway City - Disable the last device, 5 hostages to rescue

Details:

I have sensed a great disturbance in the natural order of our world, and the Freakshow are involved. The nature of this imbalance is not yet clear to me, but I need you to investigate the Freakshow. Perhaps you can learn something from one of them. I know of a den of these ruffians in the sewers. I will monitor your progress closely.

How do you like the code name Task Force Revelation? I think it is a fine name for a stalwart group such as yours.


#1 Investigate the Freakshow
Location: Independence Port
Objective:  Defeat 20 Freakshow
Clue: Note - You found this note on one of the Freaks you defeated. It reads:
'Norris Senaca will be made to complete the new sonic wave projector. See to it that he learns not to keep me waiting.' There is also an address on the note. It is signed, 'Clamor.'

#2 Defeat gang leader and his crew
Location: King's Row (could be random)
Objective:  Find Brent Thomas
Clue: Sonic wave projector, Brent Thomas's story - When you rescued Brent Thomas, he told you: 'I'm lucky you showed up. The Freaks have been trying to force me to perfect this sonic wave projector. I think I'd feel safer if you'd take the latest version of the device with you. I want nothing more to do with it!'

It seems the Freakshow had plans for this Brent Thomas and his sonic wave projector. We will have to keep an eye on them.



I need to find out why the Freakshow are so interested in this sonic wave projector you recovered. Please take the device over to Andrew Fiore. He's agreed to examine it for me.
The Freakshow are searching for this object fervently.


#3 Take the device to Andrew Fiore
Location: Talos Island
Objective:  Delivery
Andrew Fiore:  Sister Psyche said you would be coming by, and I have never known her to be wrong about anything. This sonic wave projector? Hmm, looks like it was adapted from pre-existing technology of some kind, perhaps The Council.

So, that sonic wave projector was adapted from a Council design. Perhaps the Freakshow stole the original device from them. Now we may have to worry about the Council as well as the Freakshow. The situation grows murkier. You have impressed me, Task Force Revelation.



Someone or something is guiding the Freakshow toward a specific purpose. I think we have to assume that the sonic wave projector you found is in some way critical to their plans. I believe you will learn more at the office building I have marked on your map. I sense many Freaks converging there, with destruction uppermost in their minds. I need you to stop the Freakshow from wrecking that office.

An emergency force field should mitigate the situation, but hurry I can sense that the disturbance is building toward a climax.


#4 Defeat Devastation & his crew
Location: Jamison Office Park - Outdoor mission
Objective:  Disarm the sonic device (you can just scout around take out boss and device)
Clue: Explosive pieces - These fragments are all that remain of the Freakshow's sonic device, which you disabled. The fragments resemble the sonic wave projector originally developed by The Council.
Completion: You have defeated the Freakshow and neutralized their sonic device..

I cannot clearly see what the Freaks are trying to accomplish. but I am sure they have big plans for this sonic device of theirs.



The disturbance I have been sensing seems to spiral ever wider. The warehouse I will guide you to is surely involved; I am certain the Freaks plan to deploy their sonic wave projector there. Everything remains murky; the only thing I sense is that a great act of destruction is planned. Please go to the warehouse and stop the Freakshow from carrying our their act of terror.

The Freakshow is planning something very large. I have never sensed this much order to their normally chaotic plans. I have called for an emergency force field, to help you contain the violence.


#5 Defeat Punkadelic & his crew
Location: The Koger Complex - outdoor mission
Objective:  Disarm the sonic device (you can just scout around take out boss and device)
Completion:  You have defeated the Freakshow and disarmed their sonic device.

That warehouse has not been used regularly for some time. Why would the Freaks choose to deploy their sonic device their? Another mystery.

I've had an expert visit those buildings where the Freaks deployed their sonic devices. According to him, the walls and foundations have experienced significant stress. It seems that the Freaks' sonic devices can bring a building crashing down! You may have disrupted their tests, but I am certain we have not yet seen the full scope of their plot.



The pattern is finally beginning to come together in my mind. I have sensed a presence of Freakshow and Council in the same locale. Go and investigate the dispute between the Freakshow and the Council. I believe we will learn more about these sonic bombs the Freaks have been constructing.

There is a connection here that eludes us.

#6 Defeat all Freaks and soldiers
Location: Talos Island (might be random)
Objective:  Defeat
Clue: Minion conversation - The Freakshow and the Council both spoke of a person called Clamor. A former member of the Council, Clamor defected to the Freakshow, taking advanced sonic technology with her.
Completion: You have defeated the Freakshow and the Council.

It sounds as though this Clamor person gave the Council's sonic wave technology to the Freakshow! Perhaps we can now begin to unravel the Freaks' mysterious plan. I have no doubt they wish to use their sonic bombs for great evil. The Freaks' master, Clamor, remains at large. Fear not, together we will find her and bring her to a different end than the one she is expecting.



Clamor seems to be an important personage among the Freakshow; I think we should learn more about her connection to the Council. I know of one who might help us. His name is Robert Koslowski, and he is an expert in such matters. Speak to Koslowski about the dangers Clamor might pose. Whatever wisdom he has to share with you, use it well.

The road to capturing this fiend is far from over. Steal yourself for the journey.


#7 Speak to Robert
Location: Talos Island
Objective:  Delivery
Robert Koslowski: I understand you want info on a Council defector named Clamor. I think I can help you out.

I'm sure you know that it's quite unusual for the Council to permit a woman in their ranks. Well, Clamor was special. She had a fine scientific mind and a real lust for destruction. She worked in the Council's research facilities until her love of havoc eventually drew her to the Freakshow. When she left, she took a lot of the Council's technology with her.

For a while now, I've been watching the Council base Clamor stole her sonic technology from. If you go over there, I think you might find some more info on her agenda.

#8 Defeat all solders in base
Location: Talos Island
Objective:  Seek information on Clamor
Clue: Clamor dossier - This dossier contains information on the Council defector, Clamor, who joined the Freakshow. It discusses the ramifications of her departure, including the possibility that the sonic technology she stole could be used for a weapon of mass destruction.

Based on this file you found, it sounds like the Freakshow sonic wave bombs may be much more powerful than we had guessed. Good work.  I believe the information you uncovered will aid us in our battle.

Task Force Revelation, you have proved that you are truly a force for good.



I sense another confrontation between the Freakshow and the Council. This time they are located in a government office of some kind. Defeat the Council and the Freakshow and find out what it is they seek. I feel we are getting closer to learning the Freaks' plans for their sonic bombs.

I believe the office had something to do with monitoring the environment of Paragon City. There is a man there who will help you; his name is a tree of some kind.

#9  Defeat all Freaks and soldiers
Location: Steel Canyon
Objective:  Rescue 3 office workers - Defeat everyone - find Pine
Clue: Pine conversation - When you rescued Gregory Pine, he told you: 'Those Freaks were tearing this place apart looking for detailed scientific information about the bedrock that lies beneath Paragon City.' 
Completion: You defeated the Council and the Freakshow, freed the office workers, and found the man Sister Psyche told you to seek.

Did you find the man I asked you to seek, the one named for a tree? Gregory Pine, yes, that makes sense. What did he tell you? The Freakshow are interested in geological data? Strange. We must follow up on this information at once. I can sense that Clamor's plan is nearing fruition. We must stop her!


I need you to patrol Talos Island for me. I sense the Freakshow all over that area, and I think they're up to something big. If you can greatly anger the Freaks, I may be able to get a psychic bead on their base location. Hurry, I can sense the danger growing stronger. If the Freaks have plans for those sonic bombs of theirs, we must move quickly!

We must find out what Clamor's plan is as soon as possible.

#10  Patrol Talos for Freakshow
Location: Talos Island
Objective:  Visit 5 Locations
Completion:  Your actions have had a profound impact on the Freaks' psychic energy. You feel and impulse to visit a local cave, and you realize that Sister Psyche is guiding you.
#11  Bust Freak leader and his crew
Location: Talos Island
Objective:  Defeat
Clue: Axel conversation - After you captured Axel, a loud-mouthed Freakshow gangster, he revealed that Clamor plans to deploy her sonic bombs beneath Brickstown.
Completion: You defeated the Freakshow and discovered Clamor's plan.

Clamor used her own men to pull my senses away from her real target, the area under Brickstown. Astounding. She may be a tougher opponent than we realized. Does Clamor intend to kill everyone in Brickstown with a massive sonic explosion? It doesn't make sense; many of her own men are incarcerated there. I must concentrate.



I have seen Clamor's plan. She has placed her sonic bombs in several key locations that correspond to weak spots beneath Brickstown. If she is able to detonate those charges, she will turn that zone into another Faultline! You must disable the sonic devices! Access the first bomb through a sewer entrance in Kings Row. The other two can be reached through sewer access in Skyway City.

#12  Disarm sonic devices
Location: King's Row
Objective:  Disarm (someone stealthed can disarm all devices without a fight)
Completion:  You defeated the Freakshow and disabled the sonic bomb.

#13  Disarm the second device
Location: Skyway City
Objective:  Disarm (someone stealthed can disarm all devices without a fight)
Completion:  You defeat the Freakshow and disabled the second sonic bomb.

#14  Defeat Clamor and her crew
Location: Skyway City
Objective:  Disable the last device, 5 hostages to rescue
Completion:  Sister Psyche's Comrade - You disabled the last sonic bomb, rescued the hostages, and defeated Clamor.

Your victory over Clamor will be the stuff of legend, my friend. If Clamor had succeeded in setting off those sonic bombs, the Ziggurat would have crumbled. Thousands of evildoers would have been released onto the streets! Now that very prison will house Clamor and her compatriots. I can rest easy, for you have unraveled the twisted pattern Clamor was weaving. I am very grateful.

Event Story Line:

While investigating the Freakshow for Sister Psyche, you were sent on a mission to rescue a young scientist. He handed over a device he called a sonic wave projector, which he was forced to develop for the Freakshow. A tech expert named Andrew Fiore suggested that the device was adapted from pre-existing Council technology.

Sister Psyche was able to sense two locations that were part of the Freakshow's plan. Under her guidance, you disarmed two sonic bombs that would have demolished the buildings they were placed in. The bombs appeared to be related to the Council technology used to develop the sonic wave projector.

Sensing a convergence of your enemies, Sister Psyche sent you to a Council base, where you defeated hordes of Freakshow as well as many Council soldiers. All these underlings spoke of a person called Clamor who defected from the Council to the Freakshow, taking advanced sonic technology with her.

Sister Psyche asked you to speak with Robert Koslowski, who directed you to the Council base from which Clamor stole her sonic technology. At that base, you uncovered information about Clamor and the scope of her technology. You were alarmed to learn that the stolen tech could be used to build a weapon of mass destruction.

Sister Psyche then sensed that the Council and the Freakshow were converging on a government office that specialized in geological surveys. She guided you to a hostage, Gregory Pine, who told you that the Freakshow were there looking for data about the bedrock beneath Paragon City.

Next, Sister Psyche turned her powerful senses on a large concentration of Freakshow in Founder's Falls. They proved to be no match for you, but you learned that their activities were nothing more than a distraction designed to lure you away from Brickstown, Clamor's true target. With the help of Sister Psyche, you were able to locate all three sonic bombs and prevent Clamor from turning Brickstown into a seismic disaster area. You also prevented the Ziggurat from crumbling, thus saving countless lives.


 
 
 
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