Clamor and Destruction
| Mission
Start: | Sister Psyche - Independence Port by
hospital | | Enemy: | Freakshow
- The Council | | Requirement: | 5
members | | Badges: |
Sister
Psyche's Comrade |
| Souvenir: | Sonic
Bomb Fragment |
Summary:
- Investigate
the Freakshow - Independence Port - Defeat 20 Freakshow
- Defeat
gang leader and his crew - Kings' Row (could be random) -
Find Brint Thomas
- Take
the device to Andrew Fiore - Talos Island - Delivery
- Defeat
Devastation & his crew - Jamison Office Park
(Outdoor) - disarm the sonic device (scout and take out boss and device)
- Defeat
Punkadelic & his crew - The Koger Complex (Outdoor) -
disarm the sonic device (scout etc..)
- Defeat
all Freaks and soliders - Talos Island - Defeat
- Speak
to Robert - Talos Island - visit
- Defeat
all soldiers in base - Talos Island - Seek Information on
Clamor
- Defeat
all Freaks and soldiers - Steel Canyon - Rescue 3 office
workers, Defeat everyone, Find pine
- Patrol
Talos for Freakshow - Talos Island - Visit 5 locations
- Bust
Freak leader and his crew - Talos Island - Defeat
- Disarm
Sonic devices - King's Row - Disarm (stealth)
- Disarm
the second device - Skyway City - Disarm (stealth)
- Defeat
Clamor and her crew - Skyway City - Disable the last device,
5 hostages to rescue
Details:
I have
sensed a great
disturbance in the natural order of our world, and the Freakshow are
involved. The nature of this imbalance is not yet clear to me, but I
need you to investigate the Freakshow. Perhaps you can learn something
from one of them. I know of a den of these ruffians in the sewers. I
will monitor your progress closely.
How do you like the code name Task Force Revelation? I think
it is a
fine name for a stalwart group such as yours.
It
seems the Freakshow had plans for this Brent Thomas and his sonic
wave projector. We will have to keep an eye on them.
I need to find out why the
Freakshow are so interested in this sonic wave projector you recovered.
Please take the device over to Andrew Fiore. He's agreed to examine it
for me.
The Freakshow are searching for this object fervently.
So, that sonic wave
projector
was adapted from a Council design. Perhaps the Freakshow stole the
original device from them. Now we may have to worry about the Council
as well as the Freakshow. The situation grows murkier. You have
impressed me, Task Force Revelation.
Someone or something is
guiding the Freakshow toward a specific purpose. I think we have to
assume that the sonic wave projector you found is in some way critical
to their plans. I believe you will learn more at the office building I
have marked on your map. I sense many Freaks converging there, with
destruction uppermost in their minds. I need you to stop the Freakshow
from wrecking that office.
An emergency force field should mitigate the situation, but
hurry I can
sense that the disturbance is building toward a climax.
I cannot clearly
see what the
Freaks are trying to accomplish. but I am sure they have big plans for
this sonic device of theirs.
The disturbance I have been
sensing seems to spiral ever wider. The warehouse I will guide you to
is surely involved; I am certain the Freaks plan to deploy their sonic
wave projector there. Everything remains murky; the only thing I sense
is that a great act of destruction is planned. Please go to the
warehouse and stop the Freakshow from carrying our their act of terror.
The Freakshow is planning something very large. I have never
sensed
this much order to their normally chaotic plans. I have called for an
emergency force field, to help you contain the violence.
That warehouse has
not been used
regularly for some time. Why would the Freaks choose to deploy their
sonic device their? Another mystery.
I've had an expert visit those buildings where the Freaks
deployed
their sonic devices. According to him, the walls and foundations have
experienced significant stress. It seems that the Freaks' sonic devices
can bring a building crashing down! You may have disrupted their tests,
but I am certain we have not yet seen the full scope of their plot.
The pattern is finally
beginning
to come together in my mind. I have sensed a presence of Freakshow and
Council in the same locale. Go and investigate the dispute between the
Freakshow and the Council. I believe we will learn more about these
sonic bombs the Freaks have been constructing.
There is a connection here that eludes us.
It sounds as though
this Clamor
person gave the Council's sonic wave technology to the Freakshow!
Perhaps we can now begin to unravel the Freaks' mysterious plan. I have
no doubt they wish to use their sonic bombs for great evil. The Freaks'
master, Clamor, remains at large. Fear not, together we will find her
and bring her to a different end than the one she is expecting.
Clamor seems to be an
important
personage among the Freakshow; I think we should learn more about her
connection to the Council. I know of one who might help us. His name is
Robert Koslowski, and he is an expert in such matters. Speak to
Koslowski about the dangers Clamor might pose. Whatever wisdom he has
to share with you, use it well.
The road to capturing this fiend is far from over. Steal
yourself for
the journey.
Based on this file
you found, it
sounds like the Freakshow sonic wave bombs may be much more powerful
than we had guessed. Good work. I believe the information you
uncovered will aid us in our battle.
Task Force Revelation, you have proved that you are truly a
force for
good.
I sense another
confrontation
between the Freakshow and the Council. This time they are located in a
government office of some kind. Defeat the Council and the Freakshow
and find out what it is they seek. I feel we are getting closer to
learning the Freaks' plans for their sonic bombs.
I believe the office had something to do with monitoring the
environment of Paragon City. There is a man there who will help you;
his name is a tree of some kind.
Did you
find the man I asked you to seek, the one named for a tree?
Gregory Pine, yes, that makes sense. What did he tell you? The
Freakshow are interested in geological data? Strange. We must follow up
on this information at once. I can sense that Clamor's plan is nearing
fruition. We must stop her!
I need you to patrol Talos
Island for me. I sense the Freakshow all over that area, and I think
they're up to something big. If you can greatly anger the Freaks, I may
be able to get a psychic bead on their base location. Hurry, I can sense the
danger
growing stronger. If the Freaks have plans for those sonic bombs of
theirs, we must move quickly!
We must find out what
Clamor's
plan is as soon as possible.
Clamor used her own
men to pull
my senses away from her real target, the area under Brickstown.
Astounding. She may be a tougher opponent than we realized. Does Clamor
intend to kill everyone in Brickstown with a massive sonic explosion?
It doesn't make sense; many of her own men are incarcerated there. I
must concentrate.
I have seen Clamor's plan.
She
has placed her sonic bombs in several key locations that correspond to
weak spots beneath Brickstown. If she is able to detonate those
charges, she will turn that zone into another Faultline! You must
disable the sonic devices! Access the first bomb through a sewer
entrance in Kings Row. The other two can be reached through sewer
access in Skyway City.
Your victory over
Clamor will be
the stuff of legend, my friend. If Clamor had succeeded in
setting
off those sonic bombs, the Ziggurat would have crumbled. Thousands of
evildoers would have been released onto the streets! Now that very prison will
house
Clamor and her compatriots. I can rest easy, for you have unraveled the
twisted pattern Clamor was weaving. I am very grateful.
Event Story Line:
While
investigating the Freakshow for Sister Psyche, you were sent on a
mission to rescue a young scientist. He handed over a device he called
a sonic wave projector, which he was forced to develop for the
Freakshow. A tech expert named Andrew Fiore suggested that the device
was adapted from pre-existing Council technology.
Sister
Psyche was able to sense two locations that were part of the
Freakshow's plan. Under her guidance, you disarmed two sonic bombs that
would have demolished the buildings they were placed in. The bombs
appeared to be related to the Council technology used to develop the
sonic wave projector.
Sensing a convergence of your
enemies, Sister Psyche sent you to a Council base, where you
defeated hordes of Freakshow as well as many Council soldiers. All
these underlings spoke of a person called Clamor who defected from the
Council to the Freakshow, taking advanced sonic technology with her.
Sister
Psyche asked you to speak with Robert Koslowski, who directed you to
the Council base from which Clamor stole her sonic technology. At
that base, you uncovered information about Clamor and the scope of her
technology. You were alarmed to learn that the stolen tech could be
used to build a weapon of mass destruction.
Sister
Psyche then sensed that the Council and the Freakshow were
converging on a government office that specialized in geological
surveys. She guided you to a hostage, Gregory Pine, who told you that
the Freakshow were there looking for data about the bedrock beneath
Paragon City.
Next, Sister Psyche turned her powerful
senses on a large concentration of Freakshow in Founder's Falls. They
proved to be no match for you, but you learned that their activities
were nothing more than a distraction designed to lure you away from
Brickstown, Clamor's true target. With the help of Sister Psyche, you
were able to locate all three sonic bombs and prevent Clamor from
turning Brickstown into a seismic disaster area. You also prevented the
Ziggurat from crumbling, thus saving countless lives.
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