Citadel's Children
| Mission
Start: | Citadel (Talos Island) |
| Enemy: |
Council | | Requirement: | 6 members
| | Badges: |
Citadel's
Assistant |
| Souvenir: | Computer
Chip |
Summary:
- Investigate
Council base - Independence Port - Find clues
- Defeat
all soldiers in Base - Independance Port - Defeat
- Defeat
base leader, hi guards - Talos Island - Find evidence, 3
computers to disable
- Take
part to Fareed Abdullah - Steel Canyon - Delivery
- Defeat
base leader, his guards - Skyway City - Defeat
- Defeat
base leader, his guards - Talos Island - Defeat
- Question
Council soldiers - Independance Port - Defeat 40 Council
- Defeat
all solider in base - Talos Island - 3 computer
systems to disable
- Defeat
all soldiers in base - Independence Port - 3 computer systems
to disable
- Defeat
all soliders in base - Dark Astoria - 4 computer systems to
disable
- Defeat
Vandal and his minions - Independence Port - Defeat
Details:
Greetings,
Task
Force Fiddlestix. I have a very difficult task for you. Manticore
recently
discovered some very disturbing data about the Council, and I need you
to investigate. My sensors indicate increased Council activity in
Independence Port. Please go there, investigate a Council base, and
return with any data you find.
This problem must be addressed without delay.
It appears the
Council has a new
base. I will scan the blueprints you found for any identifying
features; perhaps we can determine the base's location
It is a pleasure to work with you, Task Force Fiddlestix.
I've examined these
blueprints
you found, and I think I've determined the location of the Council's
new base. I need you to investigate that base, Task Force Fiddlestix.
We must find out what the Council is using it for.
I believe the base has just been completed, so you should
have the element of surprise.
If that Council
agent was
telling the truth, we have our work cut out for us. I've begun the
search for the other Council facilities he spoke of. With luck, you'll
be able to take them out before they become a threat.
It
looks like that
Council agent may have been telling the truth when he warned you of
their other facilities. I have located one in Talos Island; it looks
like it's been around for a while, so they probably have a full supply
of Zenith Mech Men. That's a good thing, because we need to know
everything we can about these new Mech Men. I need you to shut down
that facility and return with any data you find.
I don't have any data on the abilities of these new Zenith
Mech Men, so be wary.
Well done, Task
Force
Fiddlestix. These Mech Men parts you found could tell us a lot about
the Council's new robots. I'll begin the analysis immediately.
My scans can't seem to
determine
anything from these new Zenith Mech Men parts. Please take the parts to
Fareed Abdullah for examination. Then get over to Steel canyon; I've
located another Mech Men storage facility there.
My scan indicates that the Steel Canyon facility has been in
operation for quite some time. No doubt it will be heavily guarded.
Thanks
for taking
care of that
Zenith Mech Men storage facility. it's a good thing you did; Fareed has
completed his analysis of the Mech Men parts, and the results are quite
alarming. I now know how the Mech Men were improved, and why my scans
were not effective. They were built using the same technology that I
was built with.
.
It seems these new
Zenith Mech
Men have been built using the same technology that created me. I must
warn you, that will make them quite dangerous. With Manticore's help,
I've located the facility where these Mekmen are being built. I need
you to get over there and halt the production of these new Zenith Mech
Men.
This is difficult for me, Task Force Fiddlestix. Thank you
for helping me.
That
was well done,
Task Force
Fiddlestix. But we must make certain there are no other facilities. If
the Council continues to manufacture these new robots, the results will
be disastrous.
Your fame is growing by leaps and bounds.
We need to know if
the Council
is producing any more of these advanced Zenith Mech Men. I would like
you to go to Independence Port and see if you can learn anything from
the Council soldiers there.
Those advanced Zenith Mech Men could be a real threat to this
city,
Task Force Fiddlestix. We need to take whatever steps necessary to stop
their production.
This data disc
should lead us to the Council's Mech Man production plants. Good work,
Task Force Fiddlestix.
I have analyzed the disc
you
recovered from the Council agents. It gives the locations of several
facilities that are producing the Council's new, advanced Mech Men. The
first facility is in Talos Island. Please shut down the facility and
then return here.
Go quickly, Task Force Fiddlestix.
Thanks for
shutting down that Mech Man production plant, Super Trucker. We've got
two more to go.
I've determined
that the second
Mech Man production plant is located in Independence Port. Please shut
down the Independence Port facility, then return here.
If you can learn anything
more about the Council's new Zenith Mech Men, it would be most helpful.
Any new
data about the Council's advanced Zenith Mech Men? No? Well, on to the
third facility.
The last Mech Man
production
facility is in Dark Astoria. If you can shut down that facility, we may
be able to completely wipe out the threat these advanced Zenith Mech
Men pose.
You have performed
admirably in this quest, my friends. I have no doubt you can see it
through to the end.
Vandal. I haven't
heard that
name in years. It was the code name of Othman Doul, the technical
genius behind the Council's original Zenith Mech Men. I should have
known he was behind these new, advanced robots.
This task is extremely
dangerous, Task Force Fiddlestix. And it is extremely important to me.
If Vandal is using my technology to create these new, advanced Zenith
Mech Men, then I am, in some way, responsible for the havoc they will
wreck. Please arrest Vandal and ensure that he will do no more harm.
You have my gratitude, Task
Force Fiddlestix.
I
cannot thank you
enough for
your efforts in these past few days. I must admit, I was disturbed by
the idea that my own technology was being used to improve the Council's
Zenith Mech Men! Now that their creator is behind bars, I can hold my
head up high.
There is no possible way
for me to repay this debt. I am eternally grateful.
Event Story Line:
It started so simply. Citadel sent you to seek information on the
Council's activities in Independence Port. Some of the agents you
fought were carrying blueprints outlining a new facility.
You traveled to this facility and battled an agent called Reinhart. He
boasted that the Council's new Mekmen were more powerful than you could
dream. You journeyed to another Council base, where you recovered
physical evidence of these new Mekmen for Citadel to analyze. When the
technology foiled Citadel's scans, he sent you to Fareed Abdullah for
an expert opinion. The Council and Fareed revealed the terrible truth
at virtually the same time. The Mekmen were being created from the same
technology that built Citadel! After consulting with Manticore, Citadel
sent you to a Mekman manufacturing facility, which you shut down.
Showing as much emotion as anyone has ever seen from him, Citadel sent
you to interrogate the Council soldiers in Independence Port. You took
to the streets, and returned with a data disc bearing the locations of
three Mekman production plants. You shut them down one by one. At the
last facility, you discovered the identity of the mastermind behind
these advanced Mekmen. It was none other than Vandal, the Council's own
twisted genius. You traveled to Vandal's lair and defeated him, likely
freeing Citadel from a terrible legacy.
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