Following Countess Crey
| Mission Start: |
Manticore (Brickstown) |
| Enemy: |
Crey |
| Requirement: |
7 members |
| Badges: |
Manticore's
Associate
|
| Souvenir: |
Note from Hopkins |
Summary:
- Defeat
all security forces - Brickstown - Find Drake
- Defeat
all forces in lab - Random - Defeat and seek clues
- Defeat
security cheif, his men - Crey's Folly - Defeat (bypass with
stealth and tp)
- Interrogate
Crey forces - Brickstown - Defeat 25 Crey
- Infiltrate
Base - Brickstown - Hack the computer (easily bypassed with
stealth)
- Defeat
security chief, his men - Brickstown - Defeat timed 1:30
- Talk
with Ms. Liberty - Atlas Park - Visit
- Rescue
Councilman Birch - King's Row - Rescue
- Take
on Crey in Crey's Folley - Crey's Folley - Defeat 40 Crey
- Defeat
Hopkins and his minions - Crey's Folley - Defeat
Details:
Listen,
Task Force OmegaBegaOne,
I don't care what you read in the paper, Countess Crey isn't the
humanitarian she pretends to be. I need you to help me find out what's
going on behind Crey's closed doors. I've been contacted by a man named
Drake who wants out of one of their facilities. Get over to this
location, shut the place down, and get Drake to safety.
If you walk this path with me, you may often find yourself in
the
shadows. I don't operate like Statesman and the others. I hope you're
ready for it.
Task Force OmegaBegaOne, I think. Yes, that's a good name.
At least you are as
good as your
reputations. Drake's grateful that you got him out of that Crey
facility, and he's told me a lot about the sinister goings-on at Crey.
I think we may be getting into deep waters here. Countess Crey won't be
happy about someone coming after her.
Task Force OmegaBegaOne, it's a privilege to work with you.
That ex-Crey
employee gave
me
one last bit of info before I shuffled him off to my version of witness
protection. According to Drake, there's a Crey research facility that's
tying to meld Rikti technology into a computer network. I'm not sure
what they're trying to accomplish, but it' can't be good. Shut down
that research facility and bring back any records you can salvage.
Security is bound
to be
heavy at this place, watch your backs.
So Friedkin
contacted you
through the computer, huh? I have to admit, I've heard of this
character before. The most common theory is that she has become some
sort of AI. Since I know her body was found in the sewers, it seems
like the only possible situation. I hope you're ready to go after the
big fish. Now that Friedkin's passed on Countess Crey's itinerary, we
may be able to catch her while she's involved in one of Crey's illicit
acts.
According
to the file
Friedkin passed on, the Countess will be touring one of their illegal
operations in Crey's Folly today. Get over there and catch her with her
hand in the cookie jar.
If she's on site, expect heavy security. Watch out for her
personal bodyguard, Hopkins.
If
you had caught
Countess Crey
at that lab, we would have been able to get an indictment for sure.
Don't feel bad, though. You came closer than anyone ever has to pulling
her down off her ivory tower. Task Force OmegaBegaOne, you have to
press the advantage. She's on the run, and we're out of leads. You will
have to hit the streets see if you can dig up any dirt. Give me a
minutes to pick a target rich environment.
Brickstown
is full of Crey these
days. See what you can beat out of them. What's the matter, not used to
the harsh language? Get moving, it's your hide.
Don't kill anyone. Even I can't make a murder rap go away.
It's not much, but
the location
of the Brickstown facility is the only lead we have. Maybe you can hack
into the computers there and get a location on the countess. You are
quickly becoming one of the city's favorite groups.
All right, Task
Force OmegaBegaOne, I'm sending you to that Crey facility in
Brickstown. Get in and get out as fast as you can.
More data is the goal here. We want to know where the
countess is and
what she's doing; don't waste any time on the muscle she has working
for her.
Move as quickly as you can, Task Force OmegaBegaOne. The
longer the countess is free, the more damage she can do.
Looks
like it's
your lucky day.
Friedkin's second message couldn't have come at a better time.
According to her, the countess is about to take part in another shady
deal. You've got to catch her this time!
You have obviously
made Countess
Crey very angry by daring to go up against her. Anger leads to
mistakes. Let's hope she makes one. We have to catch the countess while
she's involved in something illegal. You only have 90 minutes to find
the countess.
Watch your backs; I have a bad feeling about this one.
I
have to admit,
I'm impressed.
That was an overwhelming force and they clearly knew you were coming. I
knew something didn't feel right. Either Friedkin set you up, or
someone else is pulling our strings. I'm going to get Bastion to
analyze the disc with that last message from Friedkin. Maybe he can
figure this out.
Well, I had Bastion
take a
look
at the disc with the last message from Friedkin. It turns out it was
sent by a different person entirely! The countess lured you into a
trap; now, the chess game continues. Ms. Liberty just contacted me.
Apparently Crey isn't through with you yet. A member of the Paragon
City Council has been kidnapped, and the following note was left: 'If
Task Force OmegaBegaOne doesn't respond to this threat, we will kill
Councilman Birch'. You better get over to Ms. Liberty as soon as
possible.
Get that politician back safely, Task Force OmegaBegaOne, or
your reputation will suffer.
I
think Crey
kidnapped the
councilman just to make you look bad. If you hadn't responded as
quickly as you did, your reputation in this town would have taken a
huge hit. I have the feeling things are going to get worse before they
get better.
You are not going
to believe
this. Countess Crey's personal bodyguard, Hopkins, just contacted me.
He says if you can take out 40 of his men over in Crey's Folly, he'll
take you on himself. Apparently he is taking your interest in his
employer personally.
Hopkins is a tough
cookie.
Don't underestimate him.
That's
the best
fighting I've seen yet.
I always knew Crey
would be
a
tough nut to crack. You made a good start. You may not have taken down
the countess, but at least you got her personal bodyguard, Hopkins.
With any luck, you've weakened the Crey structure substantially. I
don't say this very often, but thanks.
Event Story Line:
From the first grim words Manticore spoke, it was apparent
that this would not be a standard job. After you pulled an informant
named Drake out of a Crey facility, it became clear that Manticore was
right. Countess Crey was walking in the shadows.
Using Drake's information, you shut down a Crey facility
trying to merge Rikti technology with high-powered computer systems. A
mysterious tip on a computer screen pointed you toward a possible
encounter with the countess herself. The message's sender claimed to be
Dr. Friedkin, a former Crey employee now consigned to life in a machine.
Friedkin's tip did lead you to the countess' location, but
your quarry escaped.
With no good leads to work from, you took Manticore's advice
and rousted some Crey agents. One of them divulged the location of
another Crey facility.
You went to the facility, and it seemed that luck was on your
side. You found another message from Dr. Friedkin.
But it was a trap. The countess had discovered that Friedkin
was helping you, and the second message was nothing but Countess Crey's
ruse. Despite overwhelming forces she summoned to defeat you, you
prevailed.
The countess then tried a different tactic. Her forces
kidnapped City Councilman Birch and threatened to kill him unless you
could save him in time. She hoped that you would fail, thus ruining
your reputation, but you rescued the councilman in the nick of time.
But it wasn't over yet. It seemed Hopkins took your actions
against Countess Crey as a personal affront. He put a test before you,
and the reward was a battle with him.
Having passed Hopkins' test, you were guided to his location.
In an epic battle, you defeated the countess' most trusted
minion.
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