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Written by FrostByghte
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Untitled
BLASTER
The Blaster is an offensive juggernaut. Whether up close or afar, he
can deal out tremendous amounts of damage. In comparison to the other
Archetypes, the Blaster is by far the most damaging to the enemy. But
the Blaster is quite fragile; this Archetype has relatively few hit
points. Blaster heroes must be on their guard before getting into
combat; while their immense power can overcome most foes, alone they
are quite vulnerable. The Blaster can turn the tide of a conflict, but
they need their friends to help them succeed.
- Hit Points: Low
- Damage: High
- Primary Power Category - Ranged Attacks
- Secondary Power Category - Melee Attacks
CONTROLLER
The Controller is at the same time the weakest and yet the most
powerful of the archetypes. The Controller has few offensive attacks
and possesses the fewest hit points. But the Controller has access to a
range of powers that no one else has: the Control power sets. Armed
with these powers, a Controller can affect the behavior of villains -
from freezing them in place to routing them away. Armed with such
abilities, the Controller is the backbone of many groups involved in
large-scale battles - but the Controller depends upon his teammates for
protection.
- Hit Points: Low
- Damage: Low
- Primary Power Category - Control
- Secondary Power Category - Buff/Debuff
DEFENDER
The Defender is a long-range support specialist. This Archetype is
effective with ranged attacks (though not quite on par with the
Blaster), but the Defender's true worth shines in another area.
Defenders are the premier helpers in the game - they are the best at
strengthening their teammate's abilities (buffing) and weakening foes
(debuffing). They aren't built for lengthy hand to hand combat, though
they aren't fragile, either. The Defender needs to keep an eye both on
his teammates and the enemy - in order to see which requires his
powerful attention first!
- Hit Points: Medium
- Damage: Medium
- Primary Power Category - Buff/Debuff
- Secondary Power Category - Ranged Attacks
PEACEBRINGER
Peacebringers are formed from the fusion of an alien energy being
called a Kheldian and a willing host. While Peacebringers take more
damage from most attacks, they make up for this weakness with solid hit
points, a good variety of energy attack powers and strong defensive
powers, inherent flight, and eventually even gain access to two
shape-shift forms. Peacebringers become stronger when teamed with
non-Kheldian Heroes, gaining bonuses to their own powers based on the
archetypes of their team mates.
SCRAPPER
No lone criminal wants to cross paths with a Scrapper - because odds
are that only the Scrapper is going to walk away. Ferocity and skill
make the Scrapper master of hand to hand combat. However, Scrappers do
not have any ranged attacks, so they rely on the other Archetypes to
help in battles requiring long-range punch. The Scrapper is resilient,
though, and after the Tanker, the best Archetype at withstanding damage.
- Hit Points: Medium
- Damage: High
- Primary Power Category - Melee Attacks
- Secondary Power Category - Defense
TANKER
The Tanker is an irresistible force combined with an immovable object.
This Archetype can take and dish out all sorts of damage. The Tanker is
not totally invulnerable, but his skills allow the other Archetypes to
play their parts, too. The Tanker is a devastating hand to hand
combatant, and ranks second only to the Scrapper in sheer melee power.
He possesses some ranged abilities, though far below those of the
Blaster or the Defender. Tankers proudly stand in the front lines of
battle in order to protect their comrades and, of course, the innocent.
- Hit Points: High
- Damage: Medium
- Primary Power Category - Defense
- Secondary Power Category - Melee Attacks
WARSHADE
Warshades are former Nictus who have left that dark path behind and
reformed, joining with a willing host. While Warshades take more damage
from most attacks, they make up for this weakness with solid hit
points, a good variety of dark energy attack powers and strong
defensive powers, inherent teleport, and eventually even gain access to
two shape-shift forms. Warshades become stronger when teamed with
non-Kheldian Heroes, gaining bonuses to their own powers based on the
archetypes of their team mates.
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