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Written by FrostByghte
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Wow...Statesman has some really nice changes they are about to
start testing internally. Here is what I caught on the forums recently:
1.
Tankers will get a "provoke" like AOE effect on their melee attacks.
The more a Tanker lands his blows, the more and more mobs he'll
attract. The bonus here is that it's not exactly like Provoke (it's not
ranged) - but it makes a lot of sense. Some huge monstrosity is bashing
the heads of a villain group - they're going to get more and more
concerned about taking him/her out.... 2. As a Tanker lands
more and more blows, he'll start doing more and more damage. The longer
the fight, the more powerful the Tanker becomes. I can't say that the
Tanker will do as much damage as a Scrapper - but it'll certainly be
more than he does now. This ability really gets to the core of a comic
book Tanker. He's extremely powerful - but at the start of a fight, he
holds himself back some. As the battle progresses, he lets loose....I
prefer this system to a power because this way it's inherent. It's
simply the nature of the Archetype. And it also sets the Tanker apart
from the Scrapper's criticals. Woot diggy!
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