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Last Updated: 2008-05-17 07:55:02 EST
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The Legend of Ruladak (Levels 40 - 50) |
The Legend of Ruladak
| Mission
Start: |
Sara Moore - Cascade Archipelago
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| Enemy: |
Circle of Thorns, Nemesis, Soldiers of Rularuu
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| Requirement: |
8 members
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| Badges: |
Destroyer
of Strength
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| Souvenir: |
The Legend of Ruladak
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Summary:
- Defeat
Nemesis Army - Any Location - Defeat
- Defeat
Nemesis base leaders - Cascade Archipelago - Defeat
- Defeat
Nemesis base leaders - Dark Astoria - Rescue 5 captives
- Defeat
all Nemesis in base - Cascade Archipelago - Defeat
- Rescue
really Old Fred - Cascade Archipelago - Rescue
- Defeat
all circle cultists - Founder's Falls Oranbega - Find the book
- Free
captive natives - Cascade Archipelago - Rescue 6 captives
- Defeat
all foes in base - Cascade Archipelago - Find intel
- Defeat
all foes in caverns - Cascade Archipelago - Defeat - First
Seal
- Defeat
all foes in caverns - Cascade Archipelago - Defeat - Second
Seal
- Secure
the 3rd Seal
- Cascade Archipelago - Secure Third Seal
- Secure
the 4th Seal - Cascade Archipelago - Secure Fourth Seal
- Defeat
Nemesis Army for info - Cascade Archipelago - Defeat
- Defeat
Nemesis Army for info - Cascade Archipelago - Defeat
- Defeat
Ruladak the Strong - Cascade Archipelago - Defeat
Detail:
I am Sara Moore,
daughter of
Helen Moore and Officer Charles Moore, who was the son of Betty Moore
and Officer Hecktor Moore. I take on the role of Officer from them, and
accept the responsibility to help the people stay alive until we are
re-united, after the Madness broke the world. It is my duty to fight
the Rularuu and protect my people. Now great evils are wakening in the
Shadow Shard, and I fear that we can no longer survive alone. So, just
as in the legends, on behalf of the peoples of Paragon, I am asking for
your help.
The People of Paragon have been able to live healthily even here thanks
to the Kora fruit. It keeps us healthy and helps us stay well despite
the hardships we face. Parties of Kora gatherers have recently come
under attack by strangers, and some have been kidnapped. Our own
searchers have found no trace, and the scouts of the General are spread
too thin watching for the Rularuu. Thus, I ask you to help find our
missing people.
Those that escaped capture said that the attackers looked like
Brasswork Devils, so at first we thought they were Reflections from the
Rularuu. However, they captured instead of killed, and so could not be
of the Rularuu. I think that they may be actual Brasswork Devils,
servants of the Prince of Brass. We had thought them just conjured by
Reflections to terrify us, but Lieutenant Colonel Flynn says that they
are real, and are called the Nemesis Army. If it is truly them, then
those captured may still be alive, and these soldiers of the Nemesis
Army may have information to find the missing.
I charge you to confront this Nemesis Army here within the Cascades,
and take the truth from the by force!
The legends of the people of Paragon say that when a mighty assembly of
heroes would gather, they would take a special name upon themselves to
dedicate them to their task. In this tradition, I shall give you the
name: Task Force Bread Crumb.
The orders you found are proof without doubt! The machine-hearted
devils of the Prince of Brass are surely the culprits! I will get
Colonel Flynn's help to find where the Nemesis are keeping my people,
and then with your strength they can be rescued.
Your bravery has
helped us
greatly, and now we know where the Brass-hearted devils of the Nemesis
have taken their captives. They have built a base within the shard to
experiment and interrogate, but thanks to you we have found it.
We have found the location where the people are being held, and now you
must give them freedom. You must also defeat the leader of this nest of
Devils, to show them the fate of those who would poison or destroy the
People of Paragon.
Ruladak?
They were doing all of
this to learn about an old legend? Ruladak the Strong is a myth told to
children to keep them from wandering into trouble. According to the
myths, Ruladak was supposed to be the master of the Rularuu, but was
imprisoned by kindness after the madness broke the world. It's just a
story to get children to behave? Why would the Prince of Brass be
interested in that? Still, he holds more people captive, and it shall
be necessary to free them.
The
machine-hearted devil
army of the Nemesis still hold many of my people captive in their bases
in your world. With the information you have found and Lieutenant
Colonel Flynn's help, I can provide you the location where the captives
are kept.
You will need to flee the captives from the Nemesis, and Lieutenant
Colonel Flynn also asks that you defeat the Nemesis base's leaders to
pry information from them. I know you will succeed.
Why would they be
so interested in Ruladak? It's an old myth, it's nothing real. Let me
tell it to you:
The Legend of Ruladak is about a monster that controls the Rularuu. We
tell it ever since the madness broke the world, to remind us that we
have to help each other to survive.
The legend goes that after the madness broke the world, there was a
time when kindness walked the land and all were hopeful. But then
Ruladak the Strong appeared. He was angry because the People of Paragon
had turned away from the Rularuu, and so he sought to slay the people
of Paragon to punish them. Fearing for the people, all the kindness in
the world gathered itself together and tried to destroy Ruladak and the
Rularuu. the battle lasted for days and broke the very islands, but in
the end there was only enough kindness to force Ruladak into a deep
slumber. He still guides the Rularuu even in his sleep, but as long as
kindness remains strong in the hearts of the People of Paragon, Ruladak
will never awaken and we will be spared.
I know it must sound foolish to great heroes like you, but it's just a
story for children. Though, I used to think that the Prince of Brass
was just a story, too.
The peoples of
Paragon need you
ever more, Task Force Bread Crumb! Scouts of my people have spotted a
new group of those brass-hearted devils, the Nemesis Army. They no
doubt seek to capture and torture more of us. Our scouts followed this
new group, and now I ask you to defeat them before they can establish a
base for themselves and cause more harm.
You shall have to defeat them all, machine and man alike, lest they
bring more of their kind over to attack my people.
Lieutenant Coloney Flynn also asks again that you search for
information. We still don't know why Nemesis, the Prince of Brass,
would be interested in a legend like Ruladak. I hate to think it, but
the old legends said that the Prince of Brass had schemes within
schemes and plans within plans. Maybe he knows something that we do not.
You have once more
shown your
courage, but the news you found is troubling. The Nemesis Army speaks
of 'awakening' a legend, perhaps of allying with the Rularuu. It is
worse than madness, it's certain doom! The Prince of Brass was supposed
to be devious, not suicidal! Now, Task Force Bread Crumb, we must find
out if this is true, lest the madness comes to break the world again.
I had hoped to find you the source of many of our legends of Ruladak,
the wise Old Fred. You saved his life before, I thought he would surely
help you. he was being re-settled in paragon City after his ordeal, but
it seems that he returned to the Shard to find something, and has now
been captured. His captors were seen, and this is strange. They weren't
the Nemesis Army or the Rularuu, but the Green Eye Cult.
The Cult of the Green Eye was also in our myths, but only whispers of
them. Lieutenant Colonel Flynn calls them the Circle of Thorns, and
says that they are mighty wizards. They must indeed be powerful, for
even the Rularuu rarely attack them. I do not know what they could want
with Old Fred, but you must rescue him to learn more about what the
Nemesis may know about the Legend of Ruladak.
Ruladak is
something real? It's
supposed to be a myth. It's all supposed to be a story to make children
be nice. That's all. And the Prince of Brass, and the Green-eye Cult,
it's all supposed to just be stories. Things we'd leave behind now that
we could go to the real Paragon City, the promised land where heroes
soar.
I'm sorry, great heroes, I am being childish. These myths are real, and
must be dealt with. That is my duty, as it was my fathers and his
before him. There is much work still to be done.
You have helped greatly and saved many of the People of Paragon. You
have truly earned the name of Task Force Bread Crumb.
I have spoken with
Old Fred, and
he has told me that the Cult of the Green Eye have taken his father's
book back to their city. He says that he saw the demon who ferried it
back, and saw the entrance to the city through the portal it made. I
have spoken with Lieutenant Colonel Flynn, and he has helped pin down
where this entrance might be. When you are ready, you will need to
return to Paragon City, and retrieve the book from the Circle of Thorns.
The Cult of the Green Eye cannot be allowed to use the book to their
own ends. you must not only recover it, you must also defeat all the
cultists present to halt their research into it. I know that this feat
is within your power, Task Force Bread Crumb. Once we have the book,
maybe we can understand what the Legend of Ruladak truly is, and why
the Nemesis seek its source.
Task Force Bread
Crumb, you have
fought as champions! With this book recovered, we have gained much
knowledge that was lost. There is much in the book you found that is
unknown to me. I wish my farther had told me more about what happened
when the madness broke the world, but like most of our elders he said
it was best if we just forget it all and made our start here. Maybe the
book's talk about Oaths to the Rularuu has something to do with their
reluctance.
.
Lieutenant Colonel
Flynn has
sent the book you recovered to Fire base Zulu for analysis. There is
still much that needs your attention, though. Another group of Kora
Fruit gatherers have gone missing, and I fear that the Nemesis Army
have struck again. You must rescue them.
I have marked for you their last location. You will need to find them
and free them from their captors. That will be your only goal.
Why would
the Rularuu want to
know about the Prince of Brass? If they were truly gathering
information on the Brasswork Devils of the Nemesis Army, then what does
that mean?
Brave scouts of the
People of
Paragon have found a new base controlled by the Nemesis Army. This is
more dire than it first appears, because the base is playing host to
members of the Rularuu. We do not think they are there as prisoners,
but as guests. If Prince of Brass or his men are making plans alongside
the hated Rularuu, they must be stopped!
We know that the Nemesis are seeking out the truth behind the Legend of
Ruladak, and now the Rularuu are responding. This has to be stopped
before they unleash a horror upon us all. It is too much to risk any
alliance. You must defeat them all, and seek for any information that
may help us.
Free Ruladak? It's
madness! It
will be like when the madness broke the world come again! This must be
stopped. I must speak with Lieutenant Colonel Flynn. This must be
stopped. There must be a way.
I have spoken with
many others,
and thanks to the book written by Old Fred's father that you recovered,
there may still be a chance to stop the Nemesis Army from freeing
Ruladak the Strong. There is little time, though, and if there is to be
a chance, then you shall have to strike hard and fast, Task Force Bread
Crumb. Ready yourselves. The first task shall be to stop the first seal
from being broken.
According to the treaty you captured and the details of Old Fred's
father's book, there are four seals that hold Ruladak the Strong from
his freedom. The Nemesis Army will attempt to break all of them to
fulfill their deal. The first seal has been located in caverns on the
One-Way path. Defeat all who oppose you, and prevent the seal from
being broken.
Those Brass-hearted
Devils have
not won yet, Task Force Bread Crumb. We must not despair. There are
still 3 more seals they must break to awaken Ruladak the Strong.
The first seal is
already
broken, but there may be time yet to stop Ruladak's full awakening. Dr.
Boyd of the expedition has found out from his study that the seals can
be used as well as protected or broken. The next target of the Nemesis
is a seal on Ruladak's power. But is we can use it first, we can limit
Ruladak to less than his full power should be awaken. gather yourselves
and be ready, there is little time.
you must locate the
seal and
prevent the Nemesis Army from breaking it. It should be in a cavern
around the Crimson Falls. You must also secure it by defeating all foes
so that it may be used as a weapon against Ruladak.
I am told that
mystics from
Paragon City are already working magic upon the seal. you have all done
us a great service, Task Force Bread Crumb. I hope he will never be
awakened, but should it come to be, Ruladak will be greatly weakened.
We must hope that will be enough.
You have been so
much help, but
there is much left to do and time is going fast. So, I have asked
Lieutenant Colonel Flynn, and he has given me a radio to use to keep in
touch with you.
One seal is broken
and one is
being used against Ruladak, but there are two more seals that remain.
The next is the weakest of the four, but Dr. Boyd says it is so because
it's using power in another way. It is warned in the book that the
third seal prevents Ruladak from rejoining with the full power of the
Rularuu. I do not know what that means, but I think it best if we kept
that rejoining from happening.
Dr. Boyd has said
that this seal
is already preventing a stronger connection between Ruladak and the
Rularu in his slumbers. If we can turn it against Ruladak, it will keep
the link closed, even if he awakens. The Seal is located in a cave on
the Chanting Islands. You will need to secure it and defeat all of the
enemies who would break it. I know you will succeed, great heroes.
More mystics have
arrived to do
their work upon the third seal. As I am told, the power of the seal is
already working, but may need to be re-enforced if Ruladak is awakened.
There is now one seal remaining, but many are worried still. Even two
seals may be enough to awaken Ruladak the Strong. Then our old legends
will have a new fear at their heart.
There is one last
seal to
secure, and it may be the most important. It is the one which can
restore wakefulness to Ruladak. Thanks to your work he would be
weakened, and he would be without the full power of the Rularuu, but we
do not know how powerful he would be. The Nemesis charge ahead blind to
all but their own ambition. It is up to you to stop them.
Again, you must
defeat all those who would damage or take the seal, and secure it's
safety.
The fourth and
final seal is gone, but not destroyed. Why? The Nemesis clearly have
it. It must be found, and soon!
The Nemesis have
the 4th seal of
Ruladak, and it must be found. Perhaps the Nemesis themselves may have
a clue to it's location. Battle them and seek information. My own
scouts and those of Lieutenant Commander Flynn shall do the same.
It is likely that
the troops
around the Cascades may know. You must battle them wherever they may be
in this area to pry information from them.
With this, we may
be able to end
the Legend of Ruladak before it has a chance to begin again. I will
speak to Lieutenant Colonel Flynn, and we shall coordinate our scouts.
We will find this base and tell you when we have.
My scouts have
found the Nemesis
base where the seal is being held. With the location of General Fort
and the final seal, we may be able to end this. I send you now to
battle, Task Force Bread Crumb, as my grandfather did in ancient times.
You must defeat General Fort and his men, and recover the final seal to
save us all from the Legend of Ruladak.
You must defeat
General Fort to
end his threat, but you must also recover the fourth and final seal.
With luck, it shall be enough and Ruladak shall never awaken.
If General Fort is
to be
believed, then he was used by Ruladak, and the Strong One is already
close to Freedom! There is only one option left, Task Force Bread
Crumb. If the Legend of Ruladak is about to come true again, then that
Legend must be met head-on, and defeated.
Ruladak is
awakened, but he is
weakened thanks to your valiant efforts. he will soon be able to
marshal his creatures and gather his full power. now is the only time
to strike, before he has regained his strength. You must defeat Ruladak
the Strong.
The only task left
is to battle
Ruladak the Strong before he escapes his bonds within Tyrant's Rock. It
is up to you, now. You have fought so hard and so valiantly, heroes. No
matter what, I have been proud to have worked with you, and to have
renewed the compact between the People of Paragon and the Heroes of
Paragon once more, as my Grandfather did in ancient time. Thank you,
heroes. Thank you.
You did it! I knew
you'd do it,
but you did it! Today there will be a new chapter to the Legend of
Ruladak, and it shall tell of the monster's defeat! It's like the
legends said! All of the legends about the great heroes, you made them
all come true. I am so glad I was here to see it, to see you win. I
thank you, great heroes. You have done us all so much, so many honors
with your valiant deeds. You have defended the Peoples of Paragon as
the legendary heroes of old, and have earned you place amongst them.
Event Story Line:
You fought the Nemesis Army troops around the Cascade Archipelago, and
found that they were under order to do just that. You then rescued
several natives who had been captured by the Nemesis Army, who were
interrogating them to find out about a native legend about a monster
called 'Ruladak'.
You liberated more captives from the Nemesis Army who were also being
interrogated about the myths of Ruladak, including a man called 'Old
Fred' who seemed to know more than he was telling. On your return, Sara
Moore told you the myth of Ruladak, about a monster that tried to force
natives to worship the Rularuu after 'the madness broke the world', but
was imprisoned by kindness.
You next struck a Nemesis Army base, and recovered a letter to a
'General Fort' of the Nemesis army, talking about plans to awaken some
sleeping power and ally with the Rularuu.
You next learned that Old Fred, one of the oldest and wisest of the
people in the Shadow Shard, had been kidnapped by the Circle of Thorns
when he was looking for a book written by his father about Ruladak. You
rescued him, and he told you that Ruladak was real! The Circle,
however, had already taken the book back to Oranbega.
You returned to Paragon City and recovered the book from Oranbega. It
detailed a great deal of information about how Ruladak the Strong had
been bound by the 'Kind One'.
While the book was off being analyzed, you went off looking for another
group of natives who had been kidnapped. You found that they had
actually been taken by the Rularuu, who were interrogating the natives
for what they knew of the Nemesis Army.
The worst came to pass when you attacked a Nemesis base and found that
a Nemesis Army leader named General Fort had signed a treaty with the
Rularuu to free Ruladak and ally with the creature in an attempt to
seize control of the Nemesis Army.
You began the battle to stop the Nemesis Army from awakening Ruladak
the Strong. The Nemesis Army had already gotten to the first of the 4
seals that held Ruladak imprisoned.
You secured the second seal, which could be used by trained mystics to
weaken Ruladak should he awaken. You were also able to secure the third
seal, which kept Ruladak from fully re-connecting with the Rularuu.
You went after the last seal, only to find it missing.
You then battled the Nemesis Army to find the location of the 4th seal.
You recovered the seal and defeated General Fort, only to learn that
Fort had been used and that Ruladak the Strong was already about to
awaken.
You entered deep into his lair and battled Ruladak the Strong. Sara
Moore could hardly contain herself, as she had just seen mythic heroes
write the end chapter of the Legend of Ruladak.
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