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Last Updated: 2008-05-17 15:55:01 EST
 
 


The Saga of Lanaru (Levels 44 - 50)
The Saga of Lanaru
Mission Start: Faathim the Kind - The Chantry
Enemy: Nemesis, Praetorians, Rikti, Soldiers of Rularuu
Requirement: 8 members
Badges: Slayer of Madness
Souvenir: ??

Summary:
  1. Defeat all Rularuu in first cave - The Chantry - Defeat
  2. Defeat all Rularuu in second cave - The Chantry - Defeat
  3. Defeat all Rularuu in third cave - The Chantry - Defeat
  4. Defeat Malaise and activate key - Storm Palace - 4 keys to activate
  5. Defeat Mother Mayhem and activate key - Storm Palace - 4 keys to activate
  6. Defeat Nemesis Army and activate key - Storm Palace - 4 keys to activate
  7. Defeat Nemesis and activate key - Storm Palace - 4 keys to activate
  8. Defeat Rikti and activate key of Fury - Storm Palace - 4 keys to activate
  9. Defeat Rikti and activate key of Destruction - Storm Palace - 4 keystones to activate
  10. Find Key of Destruction - Founder's Falls - Find Key
  11. Speak with Azuria - Atlas Park - Visit
  12. Find Key of Madness - Founders' Falls - Find Key
  13. Speak with Azuria - Atlas Park - Visit
  14. Defeat Baphomet and get Key - Outdoor Mission - 4 keys to activate, Defeat Baphomet
  15. Use key on Monument of Madness - Storm Palace
  16. Use key on Monument of Destruction - Storm Palace
  17. Use key on Monument of Anger - Storm Palace
  18. Use key on Monument of Torment - Storm Palace
  19. Use key on Monument of Fury - Storm Palace
  20. Use key on Monument of Hatred - Storm Palace
  21. Use key on Monument of Malice - Storm Palace
  22. Defeat Lanuru the Mad - Storm Palace - Defeat

Detail:

I am Faathim, called Faathim the Kind. You are beings of great power, both potent in might and dedicated to protection of the defenseless. I have watched your battles, and I have watched your triumphs, and I have come to think that you may be the ones who can stop a great destruction. The Madness that broke the world is gaining power beyond imagining, and may soon break the world once more. Or worse.

Go now, and fall upon the armies of the Rularuu. Destroy all of them within the three caverns I have located for you, and then return to me.  There may be more to find within those caves than the Armies of Rularuu. I will say no more for now.  For this great task, I will give unto you a great name. Task Force Vendetta you shall be called. Do this name honor, for it is all that remains of civilization long passed into memory.


#1 Defeat all Rularuu in first cave
Location: The Chantry - Tunnels
Objective:  Defeat All
Completion: You have cleared out the first cavern.


#2 Defeat all Rularuu in second cave
Location: The Chantry - Tunnels
Objective:  Defeat All
Completion: You have cleared out the second cavern.


#3 Defeat all Rularuu in third cave
Location: The Chantry - Tunnels
Objective:  Defeat All
Clue: A lost Nemesis soldier - After you rescued him from the Rularuu, a Nemesis soldier told you his story:

'We were working for Lord Nemesis on one of his great plans. Something about some crazy god-like thing up in a big sky-fortress that Lord Nemesis wanted to control. But then, these two people came. They looked like those heroes, Sister Psyche and Malaise, but they called themselves Praetorians. Next thing we know, they'd used some kind of mental powers on us, and we did anything they said. Even fought against Lord Nemesis.'

'Then we were fighting the Rularuu, and they took some of us. I'm lucky to still be alive.'

I'll go quietly to jail. I haven't got any fight left in me.
Completion: You have cleared out the third cavern and found some interesting information.

I greet you as Faathim, called Faathim the Kind.

You have done well, Task Force Vendetta. Rularuu's eyes are blinded now to our movements, and we are free to act. However, the tale you learned from the captive members of the Brass-hearted army worry me greatly. If the Prince of Brass is involved, and is these 'Praetorians' are involved, then the situation may be more dire than I feared.



Rularuu's forces are now oblivious to your movements, but this is not now the time to begin the task. There is much that must be done, first. Other forces seek to control the master of the Storm Palace, and they cannot be allowed to do so. you have already learned of 2 such forces, the Nemesis Army and the Praetorians. These threats must be dealt with first.

The Praetorians called Malaise and Mother Mayhem have taken control of two caverns around the Storm Palace. There, they have taken control of two sets of key stones. Should they gain control of all six, they will gain access to the Storm Palace. This cannot be allowed. Defeat them all, and activate the keys yourself. I will tell you how.

You shall travel along the path of madness, and then find your way to the floating island called the Lock of Anger. There, Malaise seeks to control and unlock the Key of Anger. Defeat him and all of the mind controller thralls in his power.

To activate the Keys in each lock, you will need to have 4 of your number activate the keystones at once. When that is done, you shall gain the key for that lock. There are seven such keys that are needed to open the gates of the Storm Palace. The first two are now before you.


#4 Defeat Malaise and activate key
Location: The Storm Palace - Tunnels
Objective:  4 keys to simultaneously activate
Clue: Key of Anger - This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel unrelenting anger locked within it.

Verse of Anger - You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'And he rose up into the air,
And there he forged himself a great palace,
And the air itself he charged with storms,
For Lanaru's mind was itself clouded with anger.'
Completion: You defeated Malaise and got the Key of Anger.


#5 Defeat Mother Mayhem and activate key
Location: The Storm Palace - Tunnels
Objective:  4 keys to simultaneously activate
Clue: Key of Malice - This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel absolute malice locked within it.

Verse of Malice - You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'And then Kindness entered the Storm Palace to give warning,
And Kindness said that Rularuu would re-assert control,
And Kindness retreated then in horror,
For now Lanaru saw method to halt their master.'
Completion: You defeated Mother mayhem and got the Key of Malice.

I greet you as Faathim, called Faathim the Kind.

The Praetorians' threat has been quelled, but the threat of the Nemesis Army grows. You will next have to face their forces to gain control of the Key of Torment and the Key of Hatred.



The Army of the Prince of Brass seek dominion over the power of the Storm Palace's master. They cannot be allowed to gain it. Already they have gained control of 2 sets of keystones. They must be defeated before they can activate them, or worse, before their keystones fall into the possession of another group. I charge you with this task. Defeat the Armies of the Prince of Brass, and activate the keys of Torment and of Hatred.

You will have to face two great forces of the Nemesis Army. The first such host will be within the Lock of Torment.

#6 Defeat Nemesis Army and activate key
Location: The Storm Palace - Tunnels
Objective:  4 keys to simultaneously activate
Clue: Key of Torment - This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel agonized torment locked within it.

Verse of Torment - You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'The hatred roiled through his fevered thoughts,
And madness broke his mind upon its wrack,
And Lanaru felt Rularuu retreat from him,
For it feared the growing insanity of his soul.'
Completion: You defeated the Nemesis Army and recovered the Key of Torment.


#7 Defeat Nemesis Army and activate key
Location: The Storm Palace - Tunnels
Objective:  4 keys to simultaneously activate (why change a good thing)
Clue: Key of Hatred- This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel unreasoning hatred locked within it.

Verse of Hatred - You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

And Lanaru felt Rularuu's purpose wander,
And Lanaru felt the anger in him grow,
And Lanaru would not forgive his resurrection,
For slavery to Rularuu was no life to him.'
Completion: You defeated Nemesis and got the Key of Hatred.

I greet you as Faathim, called Faathim the Kind.

You have done well, and crushed the threat of the Prince of Brass. However, the creatures you encountered, these Rikti. I know of them. They came here in years past, and sought to gain the favor of Rularuu. They think that the Ravager will help them to re-open the gates to their world, should they help Rularuu against his enemies.

They are wrong. Rularuu knows no allies but Rularuu. In their ignorance, these Rikti could present a great threat.




The Rikti are difficult to locate. Their minds are at once human and alien. I have found them, but it is nearly too late. The Rikti's alien circles of thought have nearly unlocked one of the keys in their possession. But I sense great turmoil amongst them, and that something is terribly wrong with the other keys. You must hurry.

The Rikti control the caverns in the Lock of Fury and the Lock of Destruction. There is another presence in the Lock of Destruction, that worries me, but the Rikti will have the Key of Fury soon. You must strike there first.


#8 Defeat Rikti and activate Key of Fury
Location: The Storm Palace - Tunnels
Objective:  4 keys to simultaneously activate (sheeeeeze)
Clue: Key of Fury - This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel primal emotions of fury locked within it.
 
Verse of Fury - You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'And Lanaru toiled in slavery to his master,
And as executioner he did work his rage,
And every day his mind broke further,
For pride would not let him stay a slave.'
Completion: You defeated the Rikti and recovered the Key of Fury, but there's no time to lose in getting to the Key of Destruction!

#9 Defeat Rikti and activate Key of Destruction
Location: The Storm Palace - Tunnels
Objective:  4 keys to simultaneously activate (arrrg)
Clue: Destruction -You've found that the Keystones that together create the key of Destruction have been taken, apparently by the mysterious Malta Group.
Completion: You fought the Rikti and the Malta group, but found that the Key of Destruction has been taken!

I greet you as Faathim, called Faathim the Kind.

You have fought well, but the capture of the Key of Destruction by the Malta group is worrisome. It explains the strange shifts I have felt, but I am not gladdened by this answer. The Key of Destruction, and I believe also the Key of Madness have both been taken back to your world. If they are allowed to remain in the hands of the wicked, they could cause untold calamity.



Two of the Keys to the Storm Palace are now on your world. They must be found and recovered before they can be used. The Malta group has already extracted the key, though I do not know how they would accomplish this thing.

The Key of Madness is still hidden from me. I have sent messages to mystics of your world through dreams. Seek out Azuria once you have recovered the Key of Destruction. She may have learned the location of the last key by then.

The danger is great. The Minds of the Malta Group are clouded with their desire for power and control. I fear that something is using them to it's own advantage, and could wreck havoc upon us all.
#10 Find Key of Destruction
Location: Founder's Falls - Lab
Objective:  Get the key of Destruction
Clue: Key of Destruction - This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel a strong desire for destruction locked within it.

Verse of Destruction - You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'And Lanaru rose again into the air,
And Lanaru broke the world in his madness,
And Rularuu raged with powerless anger,
For Lanaru would gain might with each failed attack.'
Completion: You retrieved the key of Destruction from the Malta Group, and found out who was advising Malta's operations.

#11 Speak with Azuria
Location: Atlas Park
Objective:  Visit
Azuria: You would be the ones working as Task Force Vendetta now, right? I knew you were coming. I was told in a dream by the being called Faathim the Kind that you would be coming, and that I should help you. Faathim explained what was at stake.

From what you saw, it looks like the Circle of Thorns used the Malta group to take two of these 'keys', by possessing one or more of their scientists. now we just need to find this last key, but I think I have good news. Peter Steimitz just called to tell me that he felt the Circle preparing some great ritual deep in Oranbega. And Dr Cheng has confirmed the location, so I think it's a good bet. I'll give you the location. Good luck.

Sometimes even I get surprised by the things I foresee or the entities that seek me out. I believe that this Faathim you're working with may not be telling the full truth. If the power of Rularuu is as great as I fear, then Faathim may be hiding just how dangerous this situation actually is.

But I can not imagine why.
Completion: You retrieved the key of Destruction from the Malta Group, and found out who was advising Malta's operations.

#12 Find Key of Madness
Location: Founders' Falls - Oranbega
Objective:  Find the Key of Madness
Completion: The Key of Madness may be missing, but you have a clue where to find it.

#13 Speak with Azuria
Location: Atlas Park
Objective:  Visit
Azuria: Task Force Vendetta! I saw everything in a vision, but was too late to help. Peter, Dr. Cheng, and Cadao Kestrel have all reported a great and evil power now growing in one of the old cemeteries outside the city. I think this is where the Circle plans on activating the Key of Madness. If it is as I fear, they will attempt to use it as a bridge to draw a great and terrible power to Earth, then bind it for their own use. The city has set up an emergency force-field to contain the threat, but unless they are stopped, it could be the end of the world.

To foil the Circle's plot, you will need to activate the keystones before they can, and destroy the great demon Baphomet that they have summoned to battle and entrap this terrible power. I wish you the best of luck, Task Force Vendetta.

I remember back when you all first started. To think that the fate of the world now rests on your shoulders. You have all made this city so proud. I thank you.

#14 Defeat Baphomet and get Key
Location: Abandoned Graveyard - Outdoor
Objective:  Defeat Baphomet
Clue: Key of Madness - This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel agonized torment locked within it.

Verse of Madness- You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:

'And Lanaru stoked the fires of his madness,
And in his madness he found greater power,
And he cast down the Iron Fist of Rularuu when he came,
For reason was only a shadow in Lanaru's mind.'
Completion: You retrieved the Key of Madness from the Circle of Thorns.


I greet you once more as Faathim, called Faathim the Kind. You have in your possession all seven of the keys that will open the way to the Storm Palace, the throne of Lanaru the Mad. Before you go to face his power, listen a moment. You have also gathered the parts of a tale. The tale you found is true, and in it's full form reads as thus:

'And he rose up into the air,
And there he forged himself a great palace,
And the air itself he charged with storms,
For Lanaru's mind was itself clouded with anger.'

And Lanaru felt Rularuu's purpose wander,
And Lanaru felt the anger in him grow,
And Lanaru would not forgive his resurrection,
For slavery to Rularuu was no life to him.'

'And Lanaru toiled in slavery to his master,
And as executioner he did work his rage,
And every day his mind broke further,
For pride would not let him stay a slave.'

'The hatred roiled through his fevered thoughts,
And madness broke his mind upon its wrack,
And Lanaru felt Rularuu retreat from him,
For it feared the growing insanity of his soul.'

'And Lanaru stoked the fires of his madness,
And in his madness he found greater power,
And he cast down the Iron Fist of Rularuu in battle,
For reason was only a shadow in Lanaru's mind.'

'And then Kindness entered the Storm Palace to give warning,
And Kindness said that Rularuu would re-assert control,
And Kindness retreated then in horror,
For now Lanaru saw method to halt their master.'

'And Lanaru rose again into the air,
And Lanaru broke the world in his madness,
And Rularuu raged with powerless anger,
For Lanaru would gain might with each failed attack.'

Now you know the land and sky of the Storm Palace. now you know how Lanaru became Lanaru the Mad, and how he broke the world. Now you must prepare to face his power, before he breaks the world once more.




Now comes the end. You must travel to the Storm Palace, and use the keys on each of the monuments. When that is done, the way to the Storm Palace shall be opened, and it shall be time for you to confront Lanaru the Mad.

There is little time. Lanaru has felt the threats arrayed against him, and even now is preparing to lash out in anger. If he should do so, it could break the world again or worse. It could re-forge the world, and bring the full power of Rularuu down upon us all. This cannot be allowed to happen.

It is time. You have done more than any could have hoped. Fight well, Task Force Vendetta. May victory be yours.

#15 Use key on Monument of Madness
#16 Use key on Monument of Destruction
#17 Use key on Monument of Anger
#18 Use key on Monument of Torment
#19 Use key on Monument of Fury
#20 Use key on Monument of Hatred
#21 Use key on Monument of Malice
Location: Storm Palace
Objective:  Use Key
Completion: You insert the key of Madness into the monument, and hear a great rumbling in the distance.

You can understand some of the wording on the strange monument.

#22 Defeat Lanaru the Mad
Location: Storm Palace
Objective:  Defeat
Badge: Slayer of Madness
Completion: You have defeated Lanaru the Mad within the Storm Palace.

I greet you as Faathim, called Faathim the Kind. Lanaru has fallen before you, and I feel sorrow. Though he was mad and violent, he was as my brother, and as myself. he will re-form...
He will return in strength...
For he is of Rularuu.
And while Rularuu is, we are, forever.

But do not despair. Through your actions the threat is gone for now, and the peoples of the shard can live, and the Ravager is kept from us.

Lanaru rose up and broke the world, and in doing so he made this place safe for a time. Soon Rularu's power may return, but it is my hope that might like yours will be ready to face the Ravager should he come again.


 
 
 
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