The Saga of Lanaru
| Mission
Start: |
Faathim the Kind - The
Chantry
|
| Enemy: |
Nemesis,
Praetorians,
Rikti, Soldiers of Rularuu
|
| Requirement: |
8 members
|
| Badges: |
Slayer
of Madness |
| Souvenir: |
??
|
Summary:
- Defeat
all Rularuu in first cave - The
Chantry - Defeat
- Defeat
all Rularuu in second cave - The
Chantry - Defeat
- Defeat
all Rularuu in third cave - The
Chantry - Defeat
- Defeat
Malaise and activate key - Storm
Palace - 4 keys to activate
- Defeat
Mother Mayhem and activate key -
Storm Palace - 4 keys to
activate
- Defeat
Nemesis Army and activate key -
Storm Palace - 4 keys to
activate
- Defeat
Nemesis and activate key - Storm
Palace - 4 keys to activate
- Defeat
Rikti and activate key of Fury -
Storm Palace - 4 keys to
activate
- Defeat
Rikti and activate key of Destruction
- Storm Palace - 4
keystones to activate
- Find
Key of Destruction - Founder's
Falls - Find Key
- Speak
with Azuria - Atlas Park - Visit
- Find
Key of Madness - Founders' Falls
- Find Key
- Speak
with Azuria - Atlas Park - Visit
- Defeat
Baphomet and get Key - Outdoor
Mission - 4 keys to activate,
Defeat Baphomet
- Use
key on Monument of Madness -
Storm Palace
- Use
key on Monument of Destruction -
Storm Palace
- Use
key on Monument of Anger - Storm
Palace
- Use
key on Monument of Torment -
Storm Palace
- Use
key on Monument of Fury - Storm
Palace
- Use
key on Monument of Hatred -
Storm Palace
- Use
key on Monument of Malice -
Storm Palace
- Defeat
Lanuru the Mad - Storm Palace -
Defeat
Detail:
I am Faathim,
called Faathim the Kind. You are beings of great power, both potent in
might and dedicated to protection of the defenseless. I have watched
your battles, and I have watched your triumphs, and I have come to
think that you may be the ones who can stop a great destruction. The
Madness that broke the world is gaining power beyond imagining, and may
soon break the world once more. Or worse.
Go now, and fall upon the armies of the Rularuu. Destroy all
of them
within the three caverns I have located for you, and then return to me.
There may be more to find within those caves than the Armies
of Rularuu. I will say no more for now. For this great task,
I will give unto you a great name. Task Force Vendetta you shall be
called. Do this name honor, for it is all that remains of civilization
long passed into memory.
I
greet you as
Faathim, called Faathim the Kind.
You have done well, Task Force Vendetta. Rularuu's eyes are
blinded now
to our movements, and we are free to act. However, the tale you learned
from the captive members of the Brass-hearted army worry me greatly.
If the Prince of Brass is involved, and is these 'Praetorians' are
involved, then the situation may be more dire than I feared.
Rularuu's
forces
are now oblivious to your movements, but this is not now the time to
begin the task. There is much that must be done, first. Other forces
seek to control the master of the Storm Palace, and they cannot be
allowed to do so. you have already learned of 2 such forces, the
Nemesis Army and the Praetorians. These threats must be dealt with
first.
The Praetorians called Malaise and Mother Mayhem have taken
control of
two caverns around the Storm Palace. There, they have taken control of
two sets of key stones. Should they gain control of all six, they will
gain access to the Storm Palace. This cannot be allowed. Defeat them
all, and activate the keys yourself. I will tell you how.
You shall travel along the path of madness, and then find
your way to
the floating island called the Lock of Anger. There, Malaise seeks to
control and unlock the Key of Anger. Defeat him and all of the mind
controller thralls in his power.
To activate the Keys in each lock, you will need to have 4 of
your
number activate the keystones at once. When that is done, you shall
gain the key for that lock. There are seven such keys that are needed
to open the gates of the Storm Palace. The first two are now before you.
I greet you as Faathim, called Faathim the Kind.
The Praetorians' threat has been quelled, but the threat of
the Nemesis
Army grows. You will next have to face their forces to gain control of
the Key of Torment and the Key of Hatred.
The
Army of the Prince of
Brass seek dominion over the power of the Storm Palace's master. They
cannot be allowed to gain it. Already they have gained control of 2
sets of keystones. They must be defeated before they can activate them,
or worse, before their keystones fall into the possession of another
group. I charge you with this task. Defeat the Armies of the Prince of
Brass, and activate the keys of Torment and of Hatred.
You will have to face two great forces of the Nemesis Army.
The first
such host will be within the Lock of Torment.
I
greet you as
Faathim, called Faathim the Kind.
You have done well, and crushed the threat of the Prince of
Brass.
However, the creatures you encountered, these Rikti. I know of them.
They came here in years past, and sought to gain the favor of Rularuu.
They think that the Ravager will help them to re-open the gates to
their world, should they help Rularuu against his enemies.
They are wrong. Rularuu knows no allies but Rularuu. In their
ignorance, these Rikti could present a great threat.
The
Rikti are
difficult to
locate. Their minds are at once human and alien. I have found them, but
it is nearly too late. The Rikti's alien circles of thought have nearly
unlocked one of the keys in their possession. But I sense great turmoil
amongst them, and that something is terribly wrong with the other keys.
You must hurry.
The Rikti control the caverns in the Lock of Fury and the
Lock of
Destruction. There is another presence in the Lock of Destruction, that
worries me, but the Rikti will have the Key of Fury soon. You must
strike there first.
I greet you as Faathim, called Faathim the Kind.
You have fought well, but the capture of the Key of
Destruction by the
Malta group is worrisome. It explains the strange shifts I have felt,
but I am not gladdened by this answer. The Key of Destruction, and I
believe also the Key of Madness have both been taken back to your
world. If they are allowed to remain in the hands of the wicked, they
could cause untold calamity.
Two
of the Keys to
the Storm
Palace are now on your world. They must be found and recovered before
they can be used. The Malta group has already extracted the key, though
I do not know how they would accomplish this thing.
The Key of Madness is still hidden from me. I have sent
messages to
mystics of your world through dreams. Seek out Azuria once you have
recovered the Key of Destruction. She may have learned the location of
the last key by then.
The danger is great. The Minds of the Malta Group are clouded
with
their desire for power and control. I fear that something is using them
to it's own advantage, and could wreck havoc upon us all.
I greet
you once more as Faathim, called Faathim the Kind. You have in
your possession all seven of the keys that will open the way to the
Storm Palace, the throne of Lanaru the Mad. Before you go to face his
power, listen a moment. You have also gathered the parts of a tale. The
tale you found is true, and in it's full form reads as thus:
'And he rose up into the air,
And there he forged himself a great palace,
And the air itself he charged with storms,
For Lanaru's mind was itself clouded with anger.'
And Lanaru felt Rularuu's purpose wander,
And Lanaru felt the anger in him grow,
And Lanaru would not forgive his resurrection,
For slavery to Rularuu was no life to him.'
'And Lanaru toiled in slavery to his master,
And as executioner he did work his rage,
And every day his mind broke further,
For pride would not let him stay a slave.'
'The hatred roiled through his fevered thoughts,
And madness broke his mind upon its wrack,
And Lanaru felt Rularuu retreat from him,
For it feared the growing insanity of his soul.'
'And Lanaru stoked the fires of his madness,
And in his madness he found greater power,
And he cast down the Iron Fist of Rularuu in battle,
For reason was only a shadow in Lanaru's mind.'
'And then Kindness entered the Storm Palace to give warning,
And Kindness said that Rularuu would re-assert control,
And Kindness retreated then in horror,
For now Lanaru saw method to halt their master.'
'And Lanaru rose again into the air,
And Lanaru broke the world in his madness,
And Rularuu raged with powerless anger,
For Lanaru would gain might with each failed attack.'
Now you know the land and sky of the Storm Palace. now you
know how
Lanaru became Lanaru the Mad, and how he broke the world. Now you must
prepare to face his power, before he breaks the world once more.
Now
comes the end.
You must
travel to the Storm Palace, and use the keys on each of the monuments.
When that is done, the way to the Storm Palace shall be opened, and it
shall be time for you to confront Lanaru the Mad.
There is little time. Lanaru has felt the threats arrayed
against him,
and even now is preparing to lash out in anger. If he should do so, it
could break the world again or worse. It could re-forge the world, and
bring the full power of Rularuu down upon us all. This cannot be
allowed to happen.
It is time. You have done more than any could have hoped.
Fight well,
Task Force Vendetta. May victory be yours.
I
greet
you as Faathim,
called Faathim the Kind. Lanaru has fallen before you, and I feel
sorrow. Though he was mad and violent, he was as my brother, and as
myself. he will re-form...
He will return in strength...
For he is of Rularuu.
And while Rularuu is, we are, forever.
But do not despair. Through your actions the threat is gone
for now,
and the peoples of the shard can live, and the Ravager is kept from us.
Lanaru rose up and broke the world, and in doing so he made
this place
safe for a time. Soon Rularu's power may return, but it is my hope that
might like yours will be ready to face the Ravager should he come again.
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