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Last Updated: 2008-05-17 06:40:02 EST
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Character ID and Battlcry Creation Guide |
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Written by stuttermonkey
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Background
/ Backstory / Battlecry / Flavor Text / Character ID Creation Guide
This guide will describe how to create Character ID and Battlecry text
for your hero or villain.
[Note: Some highlighted words are links. They appear orange in my
browser, Firefox
(or whatever color your browser just displayed the word "Firefox" in.)]
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- Why should you care about
character ID and Battlecry?
- Saving Character ID to a
text file.
- How to access Character ID.
- How Character ID is
displayed.
- Space limitation of
Character ID.
- How to create a Character
ID.
- Space limitation of
Battlecry.
- How to create a Battlecry.
- Examples of Character IDs
and Battlecries.
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Abbreviations and acronyms used in this guide:
CoH - City of Heroes
CoV - City of Villains
CTRL-C - Copy, or the keyboard combination of the control key and the
"C" key
CTRL-V - Paste, or the keyboard combination of the control key and the
"V" key
ID - Identification (your character's "license" or passport)
IM - Instant messaging (sometimes also used for text messaging via cell
phones)
MMORPG - Massively Multiplayer Online Role Playing Game
NPC - Non-player character, or the character you interact with in-game
that isn't controlled by another (human) player
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1. Why should you care about Character ID and Battlecry?
It is often said that the superhero (or supervillain) origin story
is the only story worth telling. I think that this comes from a
universal desire to explain ourselves to the world. Other people only
ever interact with the public face we show the world--our history, our
passions, and our tragedies are mostly hidden and inaccessible.
Revealing information about ourselves is a source of empowerment in
terms of social interaction and cohesiveness, but also a source of
potential vulnerability wn others exploit chinks in your "armor."
Added value
Creating your hero or villain has already taken some portion of
your time and creativity. After you have attained a certain level and
are happy with the way your character looks and performs, your
character becomes more than just a computer avatar--to some extent it
becomes alive. According to academic research, the life online avatars
lead may someday be a precursor to artificial intelligence. This intent
of this guide, however, is simply to enrich your playing experience as
well as the experience of other players.
In the world of comic books, where the origin of superheroes and
supervillains first gained widespread popularity, character origins are
of great importance. Characters with a past make the reader identify
(or vilify) the character on a personal basis. Comic books with great
storylines and plausible characters historically sell more issues for
the publisher (and thus, for the writers and artists), as well as
provide greater entertainment for the reader. Creating a good "reason
for being," or raison d'etre,
for comic book characters is of paramount importance.
Storytelling
Comic books bridge the gap between novels (or short stories) and
film. In that respect, comic books could be considered 2.5D, or 2 1/2
dimensional, where written text is 2D and movies are 3D (in respect to
our interpretation and visual understanding of them). Story is of prime
importance when written, whereas it may take a backseat when paired
with the visual effects and presentation of a movie. Comic books, where
CoH and CoV take their primary inspiration(s), are somewhere in the
middle. If the story is weak, the book suffers; likewise, it will
suffer if the visual component--the art--is not appealing.
For MMORPGs, players don't exactly have control over the story, but
their characters are
living within the game's world. Role-playing is fine, too, and there
are numerous players who have created macros that allow their
characters to speak and act appropriately, according to their
characters' personalities and origins. While this guide is accessible
to everyone, it is primarily designed for the average, non role-playing
player, who simply wants to create an interesting ID and Battlecry for
her character. While it is not necessary or required to create either
for your character, creating them adds to your playing experience and
to the experience of other players.
Player Interaction
When you interact with another character within the game, to a
large extent you are "playing out" a story that the writers of CoH and
CoV have envisioned. This type of gaming is very much like sitting
around a fire and following a narrator's storytelling, while in your
mind imagining ways that you would react if you
were the principle actor in the story being told. Storytelling involves
getting the audience to feel as if they
were there--right in the midst of the story. Good storytelling (as well
as gameplay) is what drives the best MMORPGs.
Average gamers, or those that don't want to actually act "in
character" all of the time, often feel at a loss when trying to come up
with a backstory or origin for their character. Usually, they have
played several characters, experimented with a range of costume
designs, archetypes, and power sets, and decided to stick with a few
characters they like. Sometimes, they do not become attached to a
character until they have reached a higher level and have experimented
with all of the choices for that character.
The character ID field is often intimidating because it isn't
something most players easily identify with *why* they are playing that
particular character. The character creation abilities of CoH and CoV
are phenomenal, and the storylines are thus far fantastic. Linking your
character to this world in a more interactive way by creating a rich
and creative ID and Battlecry can enhance your gaming experience.
Other players who access your character information can read the ID
you have created for your character. For the majority of characters you
might encounter, the ID area will be blank, or at the very least,
contain minimal information. If you enhance your hero or villain ID
with rich content, however, other players are provided with the
opportunity to interact with your character (and your creativity) on a
more personal basis. Besides obvious reading interest, there are other
ways that a good ID can reward you.
In-game Rewards
Often, other players may give your character rewards for a
backstory that appeals to them. Gifts of Influence or Infamy,
enhancements, and inspirations may be given--sometimes gifts that are
quite valuable for your character to use or sell. At the very least, a
complimentary "Great backstory!" can be expected regularly. This is
what I have experienced on numerous occasions, usually as often as
every play session.
A well-designed costume goes a long way towards enticing someone to
read your ID; however, costume creation will not be covered in this
guide. It is suffice to say that a unified theme of costume paired with
an interesting ID can go a long, long way.
Similarly, when you use your character's Battlecry, you are also
inviting players to read your ID. It pays to create a unified theme for
your character's costume, ID, and Battlecry (and any macro they might
have that has them say something).
------------------------------------------------------------------------------------
2. Saving Character ID to a text file.
Okay, now you've read this far so you must be interested in
creating an interesting ID for your character. Good. You will want to
keep a text file of your IDs. If you are interested in keeping your IDs
up to date, saving and editing them in a text file is an incredible
time-saving suggestion. You can use Wordpad or some other text program
(word processors can add extra characters). If you edit the ID in-game,
you won't remember what you wrote unless you log on with that character
and check the ID. Having the text file saved outside the game (and
making changes to the wording *there* first before importing it to the
character ID) means you can perfect what you want to say and "tweak" it
occasionally if your play style changes or you discover new story
elements you would like to incorporate into your character's ID.
Using this method, if you make a change to the (Wordpad) text file
and want to update your (in-game) Character ID, you will first need to
erase your (in-game) Character ID by positioning your cursor at the end
of the ID text and pressing the BACKSPACE key until all the text is
erased, which is fairly fast. You cannot use CTRL-A to select the
in-game Character ID text while on the ID screen. However, once the
text is erased, you *can* copy the text from your text file and paste
it into the (now blank) ID screen (using CTRL-C and CTRL-V).
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3. How to access Character ID.
To access your hero's or villain's Character ID, click Menu >
I.D. To see the way it appears to other players, click Menu >
Personal Info.
To access other players' character IDs within the game, right-click
on a (non-npc) character. From the menu, you should see the option
"Info" Select this and you will see a window that displays that
player's character's ID screen. From here you can see the specific
powers, badges, and accomplishments this character has attained. To see
any of the different options, click on the tabs or the arrows on the
right to navigate.
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4. How Character ID is displayed.
When you write an ID for your character, you want to be sure that
it displays the way you intended it to. If you added a break or a space
between sentences, will your formatting be preserved when imported to
the actual in-game character ID?
The good news is yes, to an extent. Specifically, if you added a
hard return (by using the enter key), added spacing between sentences,
or spacing before words, this type of formatting will be preserved.
However, bolding, italics, or font types will not. In the Character ID
window, ID text over 598
characters will include a scroll bar that can be dragged. In the
Personal Info window, text over 190
characters will also include a scroll bar.
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5. Space limitation of Character ID.
The space limitation for your character ID is 1119
characters. The only other limitation is what you write here. According
to the Policy on Claimed Copyright
Infringement and Repeat Offenders of Copyrights
and the City
of Heroes Rules of Conduct,
you may not use copyrighted or potentially offensive material in
character creation, or you run the risk of having your character
deleted.
Also, when choosing text from other sources as your inspiration, do not
include (from the CoH Rules of Conduct) "...any
copyrighted content that you do not own all rights to without the
express written permission of the author or copyright holder."
Works whose copyright has expired and thus entered into the public
domain are permissible, however. For more information, see the
Wikipedia article on copyright
or the official Duration of Copyright
site.
The only other issues with spacing are the Character ID screen
ignoring spacing at the end of the text area and wrapping. If you add a
space between text sections past a certain character position, the
character ID will ignore the spacing. This might only be obvious after
you close out of the Character ID window and then reopen it. Also, text
lines beyond a certain length will "wrap" when viewed in the Personal
Info window. Text wrapping begins at space #38
in the first line of your Personal Info window, and at space #50
within the rest of the lines of text.
You can see an example of a Personal Info window here.
You can copy your text into an online text
counter to see how many
character spaces it uses.
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6. How to create a Character ID.
Coming up with an ID for your character can be a fun and rewarding
experience. You can gain a greater attachment to your character through
a well crafted ID. Imagine that within this text area you are not
simply supplying a background, or "origin" story for your character,
but you are expanding the information already available to others. Most
people only experience your character through your costume and power
choices. Adding text that more fully explains your character to the
world adds depth to your hero or villain.
The character ID doesn't have to be a "character finds strange
object and gains superpowers" story. The fun is in using the visual
limitations of text to create an interesting addition to your already
well crafted character. A great resource for ideas is the Wikipedia
article on superheroes.
Coming up with an ID for your character is as much fun as creating
your character's costume--perhaps more so. Of the thousand or more
choices you can make during costume and character creation, there is
only one unique ID for your character--the one that you write. Of all
the thousands of heroes and villains possible, only yours will have the
unique ID that you create.
Coming up with an ID for your character doesn't have to be hard. It
can be as simple as describing what your character does and why. You
can add storytelling elements to the ID to make it more readable, but
it isn't necessary. Any
text will be a pleasant surprise, so
don't worry overmuch about semantics, spelling, or grammar. While some
may cringe at typos, any description is better than none.
Think about your character's archetype, origin (technology, magic,
etc.), and power sets. Why does she have the ability to fire ice
missiles from her hands? Was she exposed to a comet while conducting
experiments on a space station? Or was she born with this ability? Does
she use specially designed, experimental gloves, or does she use her
grandfather's Talisman of Freya to achieve the same effect? Look at
what your character does and figure out why
she's able to do
it. It is also helpful to think about your character's archetype,
origin, and power set choices when designing her costume. If she uses
technology to blast ice from her hands, you might want to give her
gloves that look the part. Want to use text elements that look like
advertising, recipes, voice mail, commercials, songs, overheard
conversations, or technical instructions? Go for it!
If you have an idea for your character that involves researching
appropriate historical or mythological accounts, the internet is, of
course, a valuable resource. Typing "Greek myths," "military gear," or
"nuclear science," into your favorite search engine
[cough]Google[/cough] yields a quick ton of info that you can mine for
character ID info. Using current events, popular topics, or common
cultural references are also good sources to use. Saying that your
character recently served on a mission to Afghanistan or Iraq lends
immediate recognition from the reader and validation to your
character's life.
Remember, if you have located a great site but are having trouble
finding the information you want *within* the site, use Google's advanced search
instructions to search the site for key words: "...to search only
within one specific website...[enter] the search terms you're looking
for, followed by the word "site" and a colon followed by the domain
name. For example, here's how you'd find admission information on the
Stanford University site: ' admission site:www.stanford.edu '" [without
the 'quotes']
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7. Space limitation of Battlecry.
The only space limitation for your Battlecry is 32
characters. Again, the only other limitation is what you write here.
Don't use copyrighted or potentially offensive material.
-------------------------------------------------------------------------------------
8. How to create a Battlecry.
Your character's Battlecry is not as visible a component as her ID.
It is only ever directly experienced when you pres the F10 key (or
whatever you may have mapped it to). However, if you have created an
interesting ID for your character, you should consider making her
Battlecry compelling as well. Use the same research or idea generating
methods as stated for ID creation. When you have your character say her
battlecry, remember that her animation is forceful, as if she is
getting ready to charge into battle. However, sometimes even a lightly
spoken or non-forceful Battlecry works--especially when you have
written the ID to illustrate uncertainty or, possibly, insanity. You
can see the Battlecries I have created for some possible examples.
Note:
Also including a macro or two that has your character
say something appropriate to her personality is also cool. For ease of
editing and inserting into macros, keeping these in text files is also
a huge time saver. For example, Tom Paine has the following: /macro
Hang "local If we do not hang together, we shall surely hang
separately"
A great resource is the Wikipedia article on Battlecries.
Another interesting link
describes three keys to good superhero slogans (Battlecries):
- Motivation: A good slogan needs to
motivate the hero and those around him/her.
- Solidify Identity: Slogans should help
others understand you.
- Reflect Personality: Slogans should
match an individual’s personality.
-------------------------------------------------------------------------------------
9. Examples of Character IDs and Battlecries.
Here are some examples I've come up with for my characters. I've
had the most fun coming up with the IDs for my characters, second only
to the rich story lines and fantastic graphics and game play in CoH and
CoV.
News
Articles:
Use the Character ID section to inform the reader of a recent news
article concerning your character.
[Taliesin,
Magic Controller, Illusion/Storm Summoning]
Battlecry:
A brave heart's MY weapon!
PARAGON CITY (Reuters) - The Search for former Mages Pages
bookstore owner Oliver Dane has been called off after an exhaustive six
months. Homeland Security has implemented surveillance in bookstores
and libraries to root out "potential terrorist activities" as defined
under the Patriot Act, that "could be linked to terrorist groups and
other criminal organizations." Dane has been implicated in several
instances of "containing, marketing, or otherwise trafficking in
contraband books, documents, and paraphernalia" connected to several
high-profile Circle of Thorns raids. Mages Pages employees maintain
that before his disappearance Dane was researching the historical
accuracy of the Welsh bard Taliesin--popularly known as Merlin, the
magician in the stories of King Arthur and other Welsh legends. Dane's
father, Josiah Dane, was the architect of Paragon City's famed
sanitarium, Telemachus Hospital, damaged during the Rikti War. PCPD
seeks any information on Dane's whereabouts.
------------------
[Thermokarst,
Science Tanker, Ice Armor/Super Strength]
Battlecry:
Ice is the PROTECTOR of life!
Oslo, Norway (Reuters) - American scientist Caleb Pungowiyi, a
native of Alaska and of Inuit heritage, disappeared on or after July
16, 2004 during the World Conference on Climate Change in Oslo. Lead
scientist in charge of coordinating recent Arctic ice research within
the Paleoenvironmental Arctic Science (PARCS) unit of the American
Geophysical Union, Pungowiyi was scheduled to present evidence proving
what he and fellow researcher Robert Correll termed "extreme climate
shifts... [within the] next 10 years." The scientists' research was
centered in Yanrakynnot, Russia, only miles from the Bering Strait,
where their team monitored ice and permafrost extent. Earlier this
summer, Pungowiyi was flown to a hospital in Anchorage after he was
injured by a prototype ground-penetrating radar and laser assembly that
precisely measures the rate of permafrost retreat. Correll says that
Pungowiyi "amazingly" suffered no lasting injuries. Authorities are
requesting any information on Pungowiyi's whereabouts.
Story
Elements
Use plot lines from CoH and CoV to craft your Character ID.
[Kid Justice,
Magic Defender, Force Field/Dark Blast]
Battlecry:
Wanna see how MAD I can get?
Jake Saunders was an average Paragon City Community College student
when a mysterious stranger gave him a pair of armored gloves in Atlas
Park. Not realizing their potential, he used them to help his dad move
some debris from a neighboring lot. Jake watched, amazed, as dark
energy shot out from the gloves and blasted a huge hole in the
pavement. Since his dad works for Portal Corp, Jake went with him to
perform a battery of tests on the gloves. Portal Corp could not
determine what they were made of, but the gloves' dimensional signature
matched that of artifacts from the Rikti. Unfortunately, the tests
somehow "triggered" the gloves and now they cannot be removed from
Jakes hands. Portal Corps has helped him construct additional Malta
Group-inspired powered armor that augments his gloves' dark magic.
While they search for a way to remove the gloves, Jake is not convinced
that will ever happen. He chose his superhero name in honor of the hero
who died during the Rikti War.
------------------
[Tom Paine,
Mutation Defender, Empathy/Psychic Blast]
Battlecry:
Liberty shall NOT yield!
Tomasz Pankowicz' parents left Poland when Europe began restricting
its airspace to superheroes as a result of the disastrous Asian
opium-field burning carried out by Back Street Brawler and other
Paragon City heroes in the 1970's. Young Tomasz has exhibited powerful
psychic powers since birth, and his parents, knowing first-hand the
difficulty of living under government restrictions, are confident that
moving to Paragon City was the best choice for their son, who was born
an American citizen. Once in Paragon City's school system, as bad as
forced government schooling is, Tomasz devoured all he could of
American history, and has decided to defend -- and restore -- Liberty
at all costs. Tomasz is a member of the Libertarian Party and struggles
to understand how America has lost so many of its freedoms since its
Independence. He takes his superhero name from one of America's great,
but often maligned, First Heroes -- Thomas Paine.
------------------
[Mata Hari,
Natural Scrapper, Martial Arts/Super Reflexes]
Battlecry:
I SPY ... a future DEAD guy!
"The Family will take care of you," Godfather Marco says, twisting
a breadstick until it breaks. Madeline watches through teary eyes as he
swirls a piece of the bread in tomato sauce. She does not believe him
or his expensive suit... "Yeah, that's what the Tsoo said." The two men
sitting across the table from her glance at each other. Why do so many
"Family" transactions take place in restaurants? Why is she here?
Desperate in need of retribution, turning to the people she never
thought she'd ask for ANYTHING -- that's why. Marco and Jack Raven tell
her something she's never heard the "Family" say: She can be her own
woman. She can do what she feels necessary to enact revenge. They will
help her. She is not alone, not anymore. Helping her escape the Tsoo
boyfriend who beat her and ... No more taking ANYONE's crap. Jack says,
"You need a new name, though, somethin' tough." Madeline smiles and
say's, "I'm in." She downs the last half of her wine and wipes her face
on her arm.
Recorded
Transcripts:
You can use transcriptions from conversation, official reports, IM,
email, etc.
[Nemain,
Magic Controller, Illusion/Kinetics]
Battlecry:
I see ravens everywhere . . .
"Speak into this thing? I am NEMAIN . . . one of the MORRIGAN . . .
three Celtic goddesses of battle, strife, and . . . fertility [subject
rubs her head] the MORRIGAN are of the TUATHA DE DANANN . . . helped
defeat the FIRBOLG at the first battle of . . . ah, where was this? . .
. now I remember . . . wait, there's blood and . . . [subject appears
confused] where did those VALKYRIE come from? . . . my sisters! . . . I
was at the ford washing the clothes of the men about to die . . . I
love DAGDA, no . . . CU CHULAINN . . . yes that is who I . . . loved .
. . I am at NEWGRANGE now [laughs] I am a raven . . . you cannot see
me! [laughs hysterically - becomes uncontrollable at this point] -
Taken from Paragon City Mental Health Archives, Case
#1879YR-221-X-SUPER - Subject JANE DOE 2003-10-31 - Supervising: Dr. J.
Halworth, PhD; assigned to Telemachus Sanitarium ***UPDATE: 6/21/01 -
Subject has escaped - Consider extremely dangerous -DO NOT ENGAGE -
Contact PCPD if found ***
------------------
[Samhain,
Magic Corrupter, Fire/Thermal Radiation]
Battlecry:
I trick. You treat...or you die!
***LONGBOW ARGUS DECRYPTION SEGMENT 120-3AY4***
Session Start 10/31/05 10:31:00
-----------Timestamp: 10:31:00
rawksalot: whoa, finaly u log on
rawksalot: u comin to class today?
IamSam666: NO
rawksalot: yo dude why havent you been in scool?
IamSam666: I got things to do
rawksalot: Mandys ben askin bout u -- tag it, dawg ( . )( . )
IamSam666: Not interested
rawksalot: your like all weerd now come on whas up??
IamSam666: I HAVE POWERS NOW
rawksalot: like wht ? the suprem powerr of wankalot ? ; )
IamSam666: Forget it
-----------Timestamp: 10:44:08
rawksalot: ru there ?
rawksalot: hey, I was just messin around
-----------Timestamp: 11:08:02
rawksalot: sam yo allasudden theres like police here and crap
rawksalot: and one a them longbow heeros
rawksalot: [censored] ? theyr handcuffin mr locke
rawksalot: sam YO
rawksalot: hey there askin bout YOU and wher you are? ?
rawksalot: OMG SAM GET OUT OF YOUR HUOSE NOW !!!!
Session End 10/31/05 11:15:07
***APPLICATION TERMINATED BY USER***
Stream
of Consciousness:
You can reveal your character's thought process.
[Hlathguth,
Magic Scrapper, Broadsword/Regeneration]
Battlecry:
Fear Hlathguth, the Swan-White!
[ Hannah, are you all right? ]...I see symbols sliding through
thick air and my head pounds with darkness...[ Call for backup
immediately, we've got an investigator down here! ]...things tear
through my mind...I remember seeing one of the...[ BP 90 over 40, pulse
is ...my god!...What the hell happened here? ]...the Deep Ones called
-- sang to me...( sings ) "Maids through the South/ through the
Myrkwood flow"...I saw ( SCREAMS ) one of the MANY-ANGLED Ones...[
wait...she's talking...what did you say about... tentacles, Hannah?
]...[ Reports from Insbruck are that a Delta-Level Agent has fallen and
is nearly insane ]... "The maidens yearned/ for the murky wood"...[
Hannah, you are HERE, in the Present. You are not a...a...Valkyrie!
]... I AM, I SEE...[ Please! Snap out of this, you don't know how much
I miss you! ...I...I love you ]... "The fair young maids/ their fate to
follow"...
Letters,
instructions, manuals, etc.:
Anything that contains text is fair game for your character's ID.
[Homunculus,
Technology Stalker, Energy Melee/Energy Aura]
Battlecry:
I see their lies everywhere!
[Torn and soiled memo located inside pouch on tactical belt]
...... on Crey HOMUNCULUS Infiltration Armor has been discontinued
due to anomalous psychological Level I issues. Prolonged wear induces
extreme paranoia. E/K field theory did not predict interference with
wearer's biological systems. Direct cerebro-spinal interfaces allow
migration of nano architecture into subjects' dermal layers, which
caused extreme distress in 87% of subjects. Recommend archiving
remaining armor. I accept full responsibility for the failure of this
project. -- Dr. Robert Allens, R & D, Advanced Military
Applications ----------- [The words "must kill him" are scribbled
beside the researcher's name]
Short
Story Elements:
You can craft your character's ID as if it were a mini short story.
[Beltaine,
Technology Defender, Storm/Electrical]
Battlecry:
You can't fool Mother Nature!
A brilliant scientist, Themischyra Llewelyn invented a
nano-augmented environmental suit that was designed to help pilots,
sailors, and others who found themselves trying to survive in extreme
conditions. Her plans for the suit, dubbed 'The BELTAINE Suit'--for
Basic Expeditionary Life Transport And Internal Nano-Environment--were
destroyed by her partner and lover, Guy Richardson. Jealous that her
ideas had lead to the BELTAINE breakthrough, and that media attention
was focused entirely on Themischyra, Guy set their Glasgow lab on
fire--but not before a cloud of nanobots had engulfed him, attempting
to rescue him from the smoke and flames. Confused and disoriented, he
ran headlong into the experimental equipment setting off a terrible
explosion. Altered by the nanobots, he became the supervillain known as
IMBOLC bent on Themischyra's destruction. Wearing her secret prototype
BELTAINE HURRICAINE suit, which escaped destruction, Themischyra
searches for a way to rescue her deranged, former lover.
------------------
[Homunculus,
Mutation Controller, Earth/Radiation]
(Note: This is my "hero" version of Homunculus.)
Battlecry:
I am gonna ROCK your world!
Tenoch Almovodar is dying.
Six months ago Tenoch was a geophysicist working with the National
Gamma-Ray Spectrometry Program (NATGAM) when the research airplane he
was in crashed near the San Andreas fault. As he crawled out of the
wreckage, a nearby fissure in the fault opened and a creature emerged -
attracted by the gamma-ray equipment the plane was carrying. The
Cthulhu-esque creature was over fifty feet tall and floated, or swam,
in a green mist. When it saw Tenoch, it... "sang" to him, altering his
cellular structure. Portal Corp scientists became very interested in
his burgeoning abilities, as Tenoch can now manipulate several geologic
processes. However, they discovered that his basic DNA structure is
mutating - and decaying - from the gamma radiation surging through his
body. Portal Corp fitted him with LifeArmor (TM) - an advanced
technology that will attempt to make a mind/body map of him, or a
"homunculus," in an effort to prolong his life.
------------------
[Saint Germain,
Mutation Defender, Radiation Emission/Radiation Blast]
Battlecry:
What is life but Alchemy?
"A man who knows everything and who never dies," said Voltaire of
the Compte de Saint-Germain. Throughout his mysterious life, Saint
Germain has been a man with many enemies. He is fond of pretty women,
jewels, and strange alchemy -- but not necessarily in that order.
Through mysterious and deadly acquaintances he procured a substance
that would increase his vitality -- or so the secretive chemist Count
Charles of Hesse Cassel assured him. Little did he know that every
twenty years that he would lapse into a radiation-induced coma for an
equal period of time -- in the process renewing him with the vigor of
youth. The alchemist's elixir, it turned out, was created from a highly
radioactive meteorite. The 1700's were never so exciting to Saint
Germain as the period of innovation that ushered in the 20th century.
Now, having awaken yet again, he struggles with the strangeness of a
new era and is determined to find a purpose for his seemingly immortal
existence within this strange, new world.
------------------
[Struwwelpeter,
Science Blaster, Electrical Blast/Electricity Manipulation]
Battlecry:
Wanna waste some electricity?
Peter Brandmeier was a goth kid living in the definitely non-goth
town of Gakona, Alaska. Depressed, he tried to commit suicide at a
nearby government facility. He entered the restricted area of the HAARP
project--the High frequency Active Auroral Research Program--and
chained himself to one of the antennas. As he waited for something,
anything to happen, he fell asleep and dreamt of Nikola Tesla. He
suddenly awoke just in time to see the huge array of antennas come to
life drawing down an enormous field of energy and emitting it back into
the atmosphere. Peter felt the incredible surge through his
body--renewing and empowering him. Now he feels the SURGE throughout
Paragon City, his new home, as villains and superheroes connect in
cyberspace...to communicate...and destroy. He takes his superhero name
from a German children's story about and unkempt boy translated as
"Shock-headed Peter." He tries to live up to his name.
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